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Rulesfix (ProjectOmu#1113)
* oops * fix * oops didnt stage it * missed one
1 parent 698c181 commit 39815b7

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Resources/Prototypes/_Omu/Guidebook/rules.yml

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name: guide-entry-rules-r12 #we can probably leave the ftls unchanged but yeah if you touch anything make an omu one.
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ruleEntry: true
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priority: 19
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR8BSO.xml"
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR7BSO.xml"
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- type: guideEntry
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id: RuleNTR
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name: guide-entry-rules-r13
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ruleEntry: true
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priority: 20
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR9NTR.xml"
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR8NTR.xml"
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- type: guideEntry
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id: RuleNLR
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name: guide-entry-rules-r14
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ruleEntry: true
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priority: 21
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR10NLR.xml"
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR9NLR.xml"
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- type: guideEntry
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id: RuleBadGuys
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name: guide-entry-rules-r7
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ruleEntry: true
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priority: 22
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR11Criminal.xml"
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR10Criminal.xml"
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- type: guideEntry
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id: RuleValidhunt
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name: guide-entry-rules-r5
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ruleEntry: true
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priority: 23
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR12Validhunt.xml"
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR11Validhunt.xml"
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# Goobrules end
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name: guide-entry-rules-r14
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ruleEntry: true
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priority: 24
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR13Metashield.xml"
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text: "/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR12Metashield.xml"
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##Silicon rules
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Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR11Criminal.xml renamed to Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR10Criminal.xml

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<Document>
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# Roleplay Rule 11 - Deal with the bad guys in proportion to their crime(s).
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# Roleplay Rule 10 - Deal with the bad guys in proportion to their crime(s).
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Restricted antagonists (or crewmembers) should be handled in proportion to their committed crimes. The decision to execute an antagonist should have good in-character reasoning based on their crimes and the state of the shift. Punishments against antagonists that repeatedly commit minor crimes may be escalated. Only antagonists that have committed the most severe crimes may be met with immediate execution.
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Security members are expected to consider the full range of punishment options available when dealing with antags. This includes (but is not always limited to) pacification, implants, timed brig sentences, gulag sentences, permabrig, forced borging and execution. Forced borging is considered equivalent to execution in punishment severity.

Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR12Validhunt.xml renamed to Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR11Validhunt.xml

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<Document>
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# Roleplay Rule 12 - Non-security may only actively hunt global or round-ending threats.
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# Roleplay Rule 11 - Non-security may only actively hunt global or round-ending threats.
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You should not act like a vigilante if a security force is present unless you have a good in-character roleplay reason to believe a global or round-ending threat exists. Restricted antags that are not automatically global or round ending threats may still become so through their actions in the shift, the stronger your reasoning the more action you can take against them.
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You can always defend yourself and others from violent antagonists.

Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR13Metashield.xml renamed to Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR12Metashield.xml

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- Certain items are high-risk and may be desired by outlaws or outside organizations (such as the Syndicate), and therefore are likely targets of theft.
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- The idea that any Syndicate agent or other bad actor has goals or objectives that they are attempting to accomplish.
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- A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.
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- Things such as Gorlex Mercenary groups and their bloodred hardsuits are seen in war reports from far off the station, but it would never happen this shift, you're too far in civilized space!
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- Things such as Gorlex Mercenary groups and their bloodred hardsuits are seen in war reports from far off the station, but it would never happen this shift, you're too far in civilized space!
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- Cargo Bingles are a marketable mascot! Let them walk around and do their job!
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## Not Shielded For Specific Jobs
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- Deathsquad are not shielded to Dignitaries
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- Zombies are not Shielded to Virologists and Chemists, and can divulge information as needed (Such as needing zombie blood to make Ambuzol)
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- Chaplains know about mystical threats such as Heretics, Cosmic Cultists and Revenants but should roleplay the situation appropriately
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- Xenobiolgists will know basic features of Xenomorphs such as the fact they reproduce through a parasitic facehugger but will not know specific castes.
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- Chaplains know about mystical threats such as Heretics, Cosmic Cultists and Revenants but should roleplay the situation appropriately
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- Xenobiolgists will know basic features of Xenomorphs such as the fact they reproduce through a parasitic facehugger but will not know specific castes.
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- Chefs are the only civilians to know about the Ratking and how it needs to eat to produce more rats.
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</Document>

Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR8BSO.xml renamed to Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR7BSO.xml

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<Document>
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# Roleplay Rule 8 - Blueshield Rules
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# Roleplay Rule 7 - Blueshield Rules
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- You are to protect the Station Heads and Central Command VIPs from danger. You are not a Security Officer with extra access, so do not abandon your duties.
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- You are held up to a higher standard of play as command and Security. Take your job seriously, and do it right.
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- You answer to the Central Command only. Follow directives to your best ability.

Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR9NTR.xml renamed to Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR8NTR.xml

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<Document>
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# Roleplay Rule 9 - Nanotrasen Representative Rules
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# Roleplay Rule 8 - Nanotrasen Representative Rules
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- You are to represent NT, send reports back to them on the stations' situation, inform the heads of anything CentCom orders them to do. Stay on task and avoid doing anything else apart from this.
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- You are to also guide the Station Heads, along with the Blueshield if needed. If you can't provide an answer, try ahelping for one.
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- Do not abuse your extra access for malicious reasons. Only use it if you must.

Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR10NLR.xml renamed to Resources/ServerInfo/_Omu/Guidebook/ServerRules/RoleplayRules/RuleR9NLR.xml

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<Document>
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# Roleplay Rule 10 - Death Amnesia
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# Roleplay Rule 9 - Death Amnesia
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Players are not allowed to remember the person who killed them, you may [bold]not[/bold] describe the person who killed you at all past their species and gender.
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