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remove the shit
1 parent 829f819 commit 6695b88

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  • Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture

Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml

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@@ -40,41 +40,6 @@
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- type: Clickable
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# No fixture on this base, inherit from further down for fixture
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- type: entity
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parent: N14JunkWoodBase
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id: N14JunkMetalBase
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abstract: true
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components:
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- type: Damageable
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damageModifierSet: Metallic
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- type: Physics
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canCollide: True
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 125
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 75
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: MetalBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 0
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max: 1
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: Tag
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tags:
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- Metal
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# Wood Junk
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- type: entity
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parent: N14JunkWoodBase
@@ -116,101 +81,6 @@
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state: junk_table
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# Metal Junk
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- type: entity
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parent: N14JunkMetalBase
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id: N14JunkMachine
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name: broken machine
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description: Rusty old machine. Now it's junk.
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components:
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- type: Sprite
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state: junk_machine
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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collection: MetalBreak
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.45,0.45,0.45"
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density: 60
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mask:
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- MachineMask
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layer:
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- MidImpassable
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- LowImpassable
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- type: entity
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parent: N14JunkMachine
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id: N14JunkMicrowave
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name: broken microwave
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description: Dirty old microwave. Now it's junk.
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components:
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- type: Sprite
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state: junk_micro
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- type: entity
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parent: N14JunkMachine
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id: N14JunkJukebox
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name: broken jukebox
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description: An old destroyed jukebox. Now it's junk.
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components:
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- type: Sprite
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state: junk_jukebox
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- type: entity
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parent: N14JunkMetalBase
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id: N14JunkBed1
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name: broken bed
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description: An old bed with a holey mattress. Now it's junk.
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components:
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- type: Sprite
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state: junk_bed1
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- type: entity
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parent: N14JunkMetalBase
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id: N14JunkBed2
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name: broken bed
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description: A rusty bed frame. Now it's junk.
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components:
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- type: Sprite
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state: junk_bed2
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- type: entity
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parent: N14JunkMachine
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id: N14JunkTV
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name: broken TV
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description: An old television. Now it's junk.
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components:
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- type: Sprite
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state: junk_tv
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- type: entity
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parent: N14JunkMachine
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id: N14JunkArcade
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name: broken arcade game
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description: An old arcade machine. Now it's junk.
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components:
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- type: Sprite
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state: junk_arcade
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- type: entity
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parent: N14JunkMetalBase
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id: N14JunkUrinal
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name: broken urinal
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description: A broken stinky urinal.
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components:
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- type: Sprite
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state: junk_urinal
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- type: entity
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parent: Mirror
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id: N14JunkMirror
@@ -221,14 +91,3 @@
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sprite: _Nuclear14/Structures/Furniture/junk.rsi
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state: junk_mirror
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drawdepth: Overdoors
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- type: entity
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parent: N14JunkMetalBase
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id: N14JunkClock
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name: broken clock
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description: Out of time!
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components:
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- type: Sprite
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state: junk_clock
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drawdepth: Overdoors
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- type: WallMount

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