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Long cloaks (ProjectOmu#340)
* Added Long Cloaks * Capitalisation fixes Fixed Capitalisation to match other items. * Fixed Pixels Fixed Pixels missing in the icons when the item was on the ground. * Fixed Bug Fixed a bug that would make the game crash when loading the Chief Engineer cloak in the loadout * Merging upstream + Fixed Copyright Merged from upstream, also changed every copyright to reference Ganimed14 and added my name to the change of sprites' pixels. * Fixed capitalisation Changed the Cloak of all to be the same cloak capitalisation-wise --------- Co-authored-by: NotActuallyMarty <27968892+NotActuallyMarty@users.noreply.github.com>
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Resources/Prototypes/Loadouts/loadout_groups.yml

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- CaptainCloak
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- CaptainCloakFormal
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- CaptainMantle
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- CaptainCloakLong # Ganimed14
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- VeteranCaptainCloak # goob
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- CaptainEnsemble # goob
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loadouts:
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- HoPCloak
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- HoPMantle
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- HoPCloakLong # Ganimed14
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- HeadOfPersonnelEnsemble # goob
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- type: loadoutGroup
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loadouts:
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- QuartermasterCloak
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- QuartermasterMantle
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- QuartermasterCloakLong #Ganimed14
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- QuartermasterEnsemble # goob
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- type: loadoutGroup
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loadouts:
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- ChiefEngineerCloak
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- ChiefEngineerMantle
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- ChiefEngineerCloakLong #Ganimed14
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- ChiefEngineerEnsemble # goob
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- type: loadoutGroup
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- ResearchDirectorMantle
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- ResearchDirectorCloak
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- ResearchDirectorDecoratedCloak
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- ResearchDirectorCloakLong #Ganimed14
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- ResearchDirectorEnsemble # goob
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- type: loadoutGroup
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- HeadofSecurityCloak
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- HeadofSecurityMantle
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- Bodycam # Goobstation - Body cameras
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- HeadofSecurityCloakLong #Ganimed14
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- HeadOfSecurityEnsemble # goob
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- type: loadoutGroup
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- ChiefMedicalOfficerMantle
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- ChiefMedicalOfficerDecoratedCloak # Omu
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- ChiefMedicalOfficerModernMantle # Omu
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- ChiefMedicalOfficerCloakLong #Ganimed14
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- ChiefMedicalOfficerEnsemble # goob
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- type: loadoutGroup
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# LONG CLOAKS
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakCE
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name: lightbringer CE long cloak
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description: The cloak of a true Chief Engineer whom has mastered Electricity and Atmospherics.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/ce.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakQM
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name: spesosbringer QM long cloak
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description: The cloak of a true Quartermaster whom has mastered Trading and Currency.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/qm.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakRD
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name: knowledgebringer RD long cloak
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description: The cloak of a true Research Director whom has mastered Discovering and Robotics.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/rd.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakCap
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name: directionbringer captain long cloak
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description: The cloak of a true Captain whom has mastered Leadership and Strategy.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/cap.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakCMO
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name: healthbringer CMO long cloak
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description: The cloak of a true Chief Medical Officer whom has mastered Medicine and Treatment.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/cmo.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakHOP
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name: paperpusher HOP long cloak
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description: The cloak of a true Head of Personnel whom has mastered Bureaucracy and Regulations.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/hop.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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- type: entity
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parent: [ClothingNeckBase, BaseCommandContraband]
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id: ClothingNeckLongCloakHOS
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name: justicebringer HOS long cloak
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description: The cloak of a true Head of Security whom has mastered Law and Combat.
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components:
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- type: Sprite
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sprite: _Ganimed/Clothing/Neck/Cloaks/Long/hos.rsi
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- type: StealTarget
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stealGroup: HeadCloak
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# Neck
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- type: loadout
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id: QuartermasterCloakLong
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equipment:
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neck: ClothingNeckLongCloakQM
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterQM
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- type: loadout
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id: CaptainCloakLong
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equipment:
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neck: ClothingNeckLongCloakCap
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterCap
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- type: loadout
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id: HoPCloakLong
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equipment:
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neck: ClothingNeckLongCloakHOP
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterHoP
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- type: loadout
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id: ChiefEngineerCloakLong
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equipment:
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neck: ClothingNeckLongCloakCE
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterCE
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- type: loadout
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id: ChiefMedicalOfficerCloakLong
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equipment:
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neck: ClothingNeckLongCloakCMO
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterCMO
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- type: loadout
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id: ResearchDirectorCloakLong
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equipment:
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neck: ClothingNeckLongCloakRD
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterRD
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- type: loadout
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id: HeadofSecurityCloakLong
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equipment:
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neck: ClothingNeckLongCloakHOS
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterHoS
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