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Commit 60da7fe

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serg.morozov
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CreateWithoutClone
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NuclearAbilitySystem/CombatEventBus/CombatEventBus.cs

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@@ -19,6 +19,11 @@ public static ICombatEventBus DeepCloneAndCreate(List<IUnit> units)
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return new CombatEventBus(unitClones);
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}
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public static ICombatEventBus CreateWithoutClone(List<IUnit> units)
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{
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return new CombatEventBus(units);
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}
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private CombatEventBus(List<IUnit> units)
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{
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_commandQueue = new CommandQueue();

NuclearAbilitySystem/NuclearAbilitySystem.csproj

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@@ -9,7 +9,7 @@
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<Platforms>AnyCPU</Platforms>
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<IsPackable>true</IsPackable>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Version>0.1.3</Version>
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<Version>0.1.4</Version>
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<Title>NuclearAbilitySystem</Title>
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<Authors>NuclearBand</Authors>
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<Description>A flexible ability system that allows creating, configuring, and executing abilities in games</Description>

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