When running the code, we overwrite somehow ode.u0, so that if we just run the solve call after a first include, the simulation will rather crash or give wrong result. To avoid that, we are forced to recall the ode constructor, before running the solve call.
When running the code, we overwrite somehow
ode.u0, so that if we just run thesolvecall after a first include, the simulation will rather crash or give wrong result. To avoid that, we are forced to recall theodeconstructor, before running the solve call.