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serceroparoj
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Some whitespace corrections
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2 files changed

+15
-15
lines changed

2 files changed

+15
-15
lines changed

io_ogre/ogre/mesh.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -162,7 +162,7 @@ def dot_mesh( ob, path, force_name=None, ignore_shape_animation=False, normals=T
162162
bm.verts.ensure_lookup_table()
163163
else:
164164
bm.from_mesh(mesh)
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165+
166166
# Ogre only supports triangles
167167
bmesh_return = bmesh.ops.triangulate(bm, faces=bm.faces)
168168
bm.to_mesh(mesh)
@@ -592,7 +592,7 @@ def duplicate_object(scene, name, copyobj):
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593593
if config.get('SHAPE_NORMALS'):
594594
n = _remap_normals_[ vidx ]
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if smooth:
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pn = mathutils.Vector( [snormals[ v.index * 3 + 0 ], snormals[ v.index * 3 + 1 ], snormals[ v.index * 3 + 2 ]] )
598598
else:

io_ogre/ogre/node_anim.py

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -44,7 +44,7 @@ def dot_nodeanim(ob, doc, xmlnode):
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return
4545

4646
anim = ob.animation_data
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4848
if anim is None or anim.nla_tracks is None:
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return
5050

@@ -109,15 +109,15 @@ def write_animation(ob, action, frame_start, frame_end, doc, xmlnode):
109109
a.setAttribute("rotationInterpolationMode", "linear")
110110
a.setAttribute("length", '%6f' % ((frame_end) / _fps))
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aa.appendChild(a)
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frame_current = bpy.context.scene.frame_current
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initial_location = mathutils.Vector((0, 0, 0))
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initial_rotation = mathutils.Quaternion((1, 0, 0, 0))
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initial_scale = mathutils.Vector((1, 1, 1))
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119119
frames = range(int(frame_start), int(frame_end) + 1)
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121121
# If NODE_KEYFRAMES is True, then use only the keyframes to export the animation
122122
#if config.get('NODE_KEYFRAMES'):
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# frames = get_keyframes(action)
@@ -129,7 +129,7 @@ def write_animation(ob, action, frame_start, frame_end, doc, xmlnode):
129129
a.appendChild(kf)
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131131
bpy.context.scene.frame_set(frame)
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133133
translation = mathutils.Vector((0, 0, 0))
134134
rotation_quat = mathutils.Quaternion((1, 0, 0, 0))
135135
scale = mathutils.Vector((1, 1, 1))
@@ -146,46 +146,46 @@ def write_animation(ob, action, frame_start, frame_end, doc, xmlnode):
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scale.x = current_scale.x / initial_scale.x
147147
scale.y = current_scale.y / initial_scale.y
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scale.z = current_scale.z / initial_scale.z
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150150
t = doc.createElement('position')
151151
t.setAttribute("x", '%6f' % translation.x)
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t.setAttribute("y", '%6f' % translation.y)
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t.setAttribute("z", '%6f' % translation.z)
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kf.appendChild(t)
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156156
q = doc.createElement('rotation')
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q.setAttribute("qw", '%6f' % rotation_quat.w)
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q.setAttribute("qx", '%6f' % rotation_quat.x)
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q.setAttribute("qy", '%6f' % rotation_quat.y)
160160
q.setAttribute("qz", '%6f' % rotation_quat.z)
161161
kf.appendChild(q)
162-
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163163
s = doc.createElement('scale')
164164
s.setAttribute("x", '%6f' % scale.x)
165165
s.setAttribute("y", '%6f' % scale.y)
166166
s.setAttribute("z", '%6f' % scale.z)
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kf.appendChild(s)
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169169
bpy.context.scene.frame_set(frame_current)
170170

171171
def calc_scale(matrix_local):
172172
# Scale is different in Ogre from blender - rotation is removed
173173
ri = matrix_local.to_quaternion().inverted().to_matrix()
174174
scale = ri.to_4x4() * matrix_local
175175
v = util.swap( scale.to_scale() )
176-
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177177
return mathutils.Vector((abs(v.x), abs(v.y), abs(v.z)))
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179179
def get_keyframes(action):
180180

181181
keyframes = {}
182-
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183183
for fcurve in action.fcurves:
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185185
for keyframe in fcurve.keyframe_points:
186-
186+
187187
frame, value = keyframe.co
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189189
# Add Keyframe if it does not exist
190190
if frame not in keyframes:
191191
keyframes[frame] = frame

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