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Need instruction on how to create convex collider in Blender and use it in Ogre. #267

@slapin

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@slapin

For movable objects we need convex colliders (or composite convex colliders using CompoundShape in Bullet). I found a way to create trimesh collider in Ogre by using mesh directly (or using simplified mesh) but could not find any way to create convex collider except for convex hull. I can compose something like this in Blender directly but found no way to easily use these because no obvious API...

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