Skip to content

Support for v-hacd library in OgreBullet? Or something... #3470

@slapin

Description

@slapin

Currently OgreBullet lacks feature of generating convex-decomposed colliders like Godot and other engines.
As export of colliders from Blender via blender2ogre is lacking that makes it quite hard to handle collisions of more complex scenery without huge manual labor of manual splitting meshes and manually composing btCompoundShapes for them. Also there is no CPU-only meshes so I have to generate colliders from meshes then discard the meshes,
which is not nice thing... Looks like some tool is needed for these...
Godot use patched v-hacd library to generate composite colliders which might be the solution. And/Or blender2ogre needs some way to support export of physics-only meshes (and Ogre support them)... Need a pointers for good pipeline setup...

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions