- 
          
 - 
                Notifications
    
You must be signed in to change notification settings  - Fork 1k
 
Description
Currently OgreBullet lacks feature of generating convex-decomposed colliders like Godot and other engines.
As export of colliders from Blender via blender2ogre is lacking that makes it quite hard to handle collisions of more complex scenery without huge manual labor of manual splitting meshes and manually composing btCompoundShapes for them. Also there is no CPU-only meshes so I have to generate colliders from meshes then discard the meshes,
which is not nice thing... Looks like some tool is needed for these...
Godot use patched v-hacd library to generate composite colliders which might be the solution. And/Or blender2ogre needs some way to support export of physics-only meshes (and Ogre support them)... Need a pointers for good pipeline setup...