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// viz1090, a vizualizer for dump1090 ADSB output
//
// Copyright (C) 2020, Nathan Matsuda <info@nathanmatsuda.com>
// Copyright (C) 2014, Malcolm Robb <Support@ATTAvionics.com>
// Copyright (C) 2012, Salvatore Sanfilippo <antirez at gmail dot com>
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#include "AppData.h"
#include "View.h"
#include "Input.h"
#include <cstring>
int go = 1;
AppData appData;
Style style;
//
// ================================ Main ====================================
//
void showHelp(void) {
printf(
"-----------------------------------------------------------------------------\n"
"| viz1090 ADSB Viewer Ver : 0.1 |\n"
"-----------------------------------------------------------------------------\n"
"--fps Show current framerate\n"
"--fullscreen Start fullscreen\n"
"--help Show this help\n"
"--lat <latitude> Latitude in degrees\n"
"--lon <longitude> Longitude in degrees\n"
"--metric Use metric units\n"
"--port <port> TCP Beast output listen port (default: 30005)\n"
"--server <IPv4/hosname> TCP Beast output listen IPv4 (default: 127.0.0.1)\n"
"--screensize <width> <height> Set frame buffer resolution (default: screen resolution)\n"
"--screenindex <i> Set the index of the display to use (default: 0)\n"
"--uiscale <factor> UI global scaling (default: 1)\n"
);
}
//
//=========================================================================
//
int main(int argc, char **argv) {
int j;
AppData appData;
View view(&appData);
Input input(&appData,&view);
signal(SIGINT, SIG_DFL); // reset signal handler - bit extra safety
appData.initialize();
// Parse the command line options
for (j = 1; j < argc; j++) {
int more = ((j + 1) < argc); // There are more arguments
if (!strcmp(argv[j],"--port") && more) {
appData.modes.net_input_beast_port = atoi(argv[++j]);
} else if (!strcmp(argv[j],"--server") && more) {
std::strcpy(appData.server, argv[++j]);
} else if (!strcmp(argv[j],"--lat") && more) {
appData.modes.fUserLat = atof(argv[++j]);
view.centerLat = appData.modes.fUserLat;
} else if (!strcmp(argv[j],"--lon") && more) {
appData.modes.fUserLon = atof(argv[++j]);
view.centerLon = appData.modes.fUserLon;
} else if (!strcmp(argv[j],"--metric")) {
view.metric = 1;
} else if (!strcmp(argv[j],"--fps")) {
view.fps = 1;
} else if (!strcmp(argv[j],"--fullscreen")) {
view.fullscreen = 1;
} else if (!strcmp(argv[j],"--screenindex")) {
view.screen_index = atoi(argv[++j]);
} else if (!strcmp(argv[j],"--uiscale") && more) {
view.screen_uiscale = atoi(argv[++j]);
} else if (!strcmp(argv[j],"--screensize") && more) {
view.screen_width = atoi(argv[++j]);
view.screen_height = atoi(argv[++j]);
} else if (!strcmp(argv[j],"--help")) {
showHelp();
exit(0);
} else {
fprintf(stderr, "Unknown or not enough arguments for option '%s'.\n\n", argv[j]);
showHelp();
exit(1);
}
}
int go;
view.SDL_init();
view.font_init();
go = 1;
while (go == 1)
{
appData.connect();
input.getInput();
appData.update();
view.draw();
}
appData.disconnect();
return (0);
}
//
//=========================================================================
//