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Library collision in v1.7 plugin. #146

@chase-cobb

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@chase-cobb

The default metatdata for shared libraries in the plugin folder causes a collision when building for Android. This is because the metadata for all shared libraries in the x86 and x86_64 directories are marked for use on all platforms. They should probably only use the Editor and Standalone options.

Repro steps:

  • Start a clean project.
  • Import v1.7 OSVR plugin from the Asset Store.
  • Go to File -> Build Settings and swap target platform to Android.
  • Select any scene to add to the build.
  • Open player settings and change the Bundle ID of the application so that it will build.
  • Build and see the following compiler error.

Plugins colliding with each other.

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