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Description
The default metatdata for shared libraries in the plugin folder causes a collision when building for Android. This is because the metadata for all shared libraries in the x86 and x86_64 directories are marked for use on all platforms. They should probably only use the Editor and Standalone options.
Repro steps:
- Start a clean project.
- Import v1.7 OSVR plugin from the Asset Store.
- Go to File -> Build Settings and swap target platform to Android.
- Select any scene to add to the build.
- Open player settings and change the Bundle ID of the application so that it will build.
- Build and see the following compiler error.
Plugins colliding with each other.