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Hi,
For now the Linux and OSX support is pretty bad but it can improved with two things
- Using the distortion correction shader provided in this project
- By moving the window in the HDK screen position
I've implemented the OSVR SDK in my game engine and of course, RenderManager is not yet supported. BUT I was able to get distortion correction by porting your post process. Please use it when RenderManager is not available.
For the second point, we can open a new window on the location of the HMD using this API.
I can help to do that, what do you think about? Adding this will bring a better support of OSVR on Linux and it's required.
Edit: You can find a working version of the post process here.
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