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;==================================================================
;Project Title: BloodCore
;Author: (c) 2015 ObelardO
;Email: obelardos@gmail.com
;Version: Alpha #7
;Date: 18.05.15
;Notes: 3D арена-шутер от первого лица
;==================================================================
;Подключение всех модулей
Include "code\Engine.bb"
Include "code\tools.bb"
Include "code\Enemy.bb"
Include "code\Mouse.bb"
Include "code\Window.bb"
Include "code\Player.bb"
Include "code\Level.bb"
Include "code\Spawner.bb"
Include "code\Blood.bb"
Include "code\Guns.bb"
Include "code\Flash.bb"
Include "code\Rocket.bb"
Include "code\Explosion.bb"
Include "code\Display.bb"
Include "code\Items.bb"
Include "code\Soot.bb"
Include "code\Doors.bb"
Include "code\Torch.bb"
Include "code\Music.bb"
;Режимы игры
Const GameStatusMainMenu = 1
Const GameStatusAboutMenu = 2
Const GameStatusPauseMenu = 3
Const GameStatusDiedMenu = 4
Const GameStatusBreak = 5
Const GameStatusBattle = 6
Const GameStatusGameOver = 8
;Основные глобальные переменные
Global GameStatus = GameStatusMainMenu
Global GameVawe = 1
Global GameMillis
Global GameSpawnTime
Global GameVaweSplash
Global GameBreakTimer = 0
Global GameBreakTime = 1000 * 15
Global GameVaweIndex = 1
Global GameVaweStep = 1
Global GameVaweEnemy = 0
Global GameVaweTotal = 0
Global GameVaweDied = 0
Global GameVaweAtTim = 0
Global GamePaused = 0
;Инициализация всех модулей
InitGame()
InitWindow()
InitMusic()
InitDisplay()
InitBlood()
InitTorch()
InitPlayer()
InitLevel()
InitFlashes()
InitGuns()
InitRocket()
InitEnemy()
InitExplosin()
InitItems()
InitSoots()
InitDoors()
;Основной цикл
While Not xWinMessage("WM_CLOSE")
;Очищение и обновление
xCls
xUpdateWorld
;Переменная, т.к. xMillisecs используется многократно за цикл
GameMillis = xMillisecs()
;Включение и выключение меню паузы
If xKeyHit(KEY_ESCAPE)
GamePaused = Not GamePaused
If GamePaused And (GameStatus = GameStatusBreak Or GameStatus = GameStatusBattle) GameStatus = GameStatusPauseMenu
If Not GamePaused
If GameVaweAtTim > 0 Gamestatus = GameStatusBattle Else Gamestatus = GameStatusBreak
End If
End If
;Выборка режима игры
Select GameStatus
Case GameStatusBreak
UpdateGame()
;При обнулении счетчика начать волну
If GameBreakTimer < GameMillis
GameStatus = GameStatusBattle
OpenDoors()
xPlaySound PlayerSoundTaunt(Rand(0, PlayerTauntsCount))
MusicStatus = MusicStatusBattle
MusicTaunt()
End If
Case GameStatusBattle
UpdateGame()
;Если врагов меньше необходимого, активировать новых
If GameVaweEnemy < GameVaweIndex * GameVaweStep * GameFactorEnemy
SpawnEnemys((GameVaweIndex * GameVaweStep * GameFactorEnemy) - GameVaweEnemy)
End If
;Генерация экстренных аптечек и патронов
If ExtrimalAmmoSpawned = False And GunShotGunAmmo <=10 CreateItem(ItemAmmoShotGun, True)
If ExtrimalHealthSpawned = False And PlayerHealth <= 100 CreateItem(ItemHealthSmall, True)
Case GameStatusGameOver
UpdateGameover()
End Select
;Отрисовка
xRenderWorld
;Обновление музыки и интерфейса
UpdateMusic()
UpdateDisplay()
xFlip
Wend
End
;Проверка на завершения этапа или всей волны
Function CheckForNewStep()
If GameVaweDied = GameVaweIndex * GameVaweStep * GameFactorEnemy
;Завершение волны
If GameVaweStep = 3
GameStatus = GameStatusBreak
GameVaweEnemy = 0
GameVaweDied = 0
GameVaweStep = 1
GameVaweIndex = GameVaweIndex + 1
GameBreakTimer = GameMillis + GameBreakTime
ExtrimalItemSpawned = False
ExtrimalHealthSpawned = False
CloseDoors()
MusicStatus = MusicStatusBreak
SpawnItemsVawe()
;Завершение этапа
Else
GameVaweStep = GameVaweStep + 1
GameVaweEnemy = 0
GameVaweDied = 0
ExtrimalItemSpawned = False
ExtrimalHealthSpawned = False
SpawnItemsBreak()
MusicTaunt()
xPlaySound PlayerSoundTaunt(Rand(0, PlayerTauntsCount))
End If
End If
End Function
;Инициализация игры
Function InitGame()
;Типы столкновений
xCollisions CollType_Player, CollType_Level, SPHERETOTRIMESH, RESPONSE_SLIDING
xCollisions CollType_Enemy, CollType_Level, SPHERETOTRIMESH, RESPONSE_SLIDING
xCollisions CollType_Rocket, CollType_Level, SPHERETOTRIMESH, RESPONSE_SLIDING
; loading options:
ConfigFile$ = ReadFile("options.ini")
;Чтение файла настроек
If ConfigFile
While Not(Eof(ConfigFile))
ConfigLine$ = ReadLine(ConfigFile)
Parametr$ = StrCut(ConfigLine, 1, "=")
ValueInt% = Int(StrCut(ConfigLine, 2, "="))
ValueFlt# = Float(StrCut(ConfigLine, 2, "="))
Select Lower(Parametr)
Case "windowmode" WindowMode = ValueInt
Case "windowwidth" WindowWidth = ValueInt
Case "windowheight" WindowHeight = ValueInt
Case "windowdepth" WindowDepth = ValueInt
Case "windowvsync" WindowVsync = ValueInt
Case "windowantial" WindowAntial = ValueInt
Case "mousesens" MouseSens = ValueFlt
Case "emenyperframe" GameMaxEnemy = ValueInt
Case "enemyspeed" EnemySpeed = ValueFlt
Case "enemyforce" EnemyForce = ValueInt
Case "debugfps" DisplayDrawFps = ValueInt
Case "debugmode" DisplayDebugMode = ValueInt
Case "musicvolume" MusicMasterVolume = ValueFlt
End Select
Wend
CloseFile(ConfigFile)
If DisplayDebugMode xCreateLog(1, LOG_INFO)
End If
End Function
;Обновление игры
Function UpdateGame()
If Not GamePaused
UpdateMouse()
UpdateGuns()
UpdateEnemys()
UpdateBlood()
UpdateFlashes()
UpdateRockets()
UpdatePlayer()
UpdateLevel()
UpdateExplosions()
UpdateItems()
UpdateSoots()
UpdateDoors()
UpdateTorches()
End If
End Function
;Обновление при гейм-овере
Function UpdateGameOver()
UpdateTorches()
UpdateDoors()
UpdateItems()
UpdateExplosions()
UpdateLevel()
UpdateBlood()
UpdateFlashes()
UpdateRockets()
End Function
;Сброс всего
Function ResetGame()
GameStatus = GameStatusMainMenu
GameBreakTimer = GameMillis + GameBreakTime
GameSpawnTime = 0
GameVaweSplash = 0
GameVaweIndex = 1
GameVaweStep = 1
GameVaweEnemy = 0
GameVaweTotal = 0
GameVaweDied = 0
GameVaweAtTim = 0
GamePaused = 0
ResetPlayer()
ResetEmenys()
ResetItems()
ResetGuns()
ResetBlood()
ResetSoot()
ResetRockets()
ResetDoors()
ResetLevel()
MusicStatus = MusicStatusBreak
End Function
;Запуск игры
Function StartGame()
ResetGame()
CreateGun(GunNameShotGun)
GameStatus = GameStatusBreak
GameBreakTimer = GameMillis + GameBreakTime
End Function