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significant update (#6)
* merged bestiary, fixed dataview paths, editing * major update all enemy aliens have statblock frontmatter dataview tables are now functional. some could be improved playable species have frontmatter and styling dead links to rules fixed dice roller syntax added custom starfinder statblock added links to gear, ablilities, conditions, and spells added in bestiary some file restructuring some files split into multiple files for better linking. probably could do more of this. formatting editing removed web links * Update README.md Signed-off-by: Lawrence LeBlanc <lawrencekeeganleblanc@gmail.com> --------- Signed-off-by: Lawrence LeBlanc <lawrencekeeganleblanc@gmail.com>
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Compendium/SF1E/Bestiary/Aasimar.md

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Compendium/SF1E/Bestiary/Acrochor.md

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Compendium/SF1E/Bestiary/Adult Nyssholora.md

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Compendium/SF1E/Bestiary/Adult Silver Dragon.md

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Compendium/SF1E/Bestiary/Aeon Guard Specialist.md

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Compendium/SF1E/Bestiary/Aeon Guard.md

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Compendium/SF1E/Bestiary/Ahav.md

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Compendium/SF1E/Bestiary/Akata.md

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---
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cr: 8
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combatType: combatant
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alignment: N
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size: medium
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type(subtype): animal(-)
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environment: ['hills', 'mountains']
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climate: warm
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planet: Nejeor V
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organization: ['solitary', 'pair']
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source: DS4
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---
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---
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cssclasses:
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abilitymods:
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- str: 1
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- dex: 5
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- con: 1
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- int: 4
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- wis: 2
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- cha: 1
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ac: "EAC: 22 KAC: 23"
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aliases:
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- Guard, Aeon Guard Specialist
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- Aeon Guard Specialist
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alignment: LE
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class: "[[Operative]]"
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cr: 7
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Enviroment: any
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date created: Tuesday, August 22nd 2023, 4:01:13 pm
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date modified: Tuesday, July 30th 2024, 10:06:56 pm
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defabilities:
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- name: Defensive Abilities
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desc: "[[Operative#Evasion (EX) - 2ND Level|evasion]], [[Operative#Uncanny Agility (EX) - 7TH Level|uncanny agility]]"
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- name: "[[Damage Reduction DR|DR]]"
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desc: 5/—
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- name: "[[Energy Resistance]]"
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desc: acid 5
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EAC: 22
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environment: any (Azlanti Star Empire)
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Gear:
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- name: gear
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desc: "[[Aeon Guard SpecOps|AG SpecOps Armor]] ([[Aeon Stone#Aeon Stone, Clear Spindle|clear spindle aeon stone]], [[Deflective Reinforcement]], [[Filtered Rebreather]], [[Jetpack]], [[Aeon Stone#Aeon Stone, Purple Sphere|purple sphere aeon stone]]), [[Aeon Guard Rifle#Aeon Guard, Accelerator Rifle|AG accelerator rifle]], [[Laser Pistol#Laser Pistol, Corona|corona laser pistol]], [[Knife#Knife, Tactical|tactical knife]], [[Efficient Bandolier]] (200 [[Rounds#Rounds, Longarm and Sniper|longarm rounds]] and 2 [[Battery#Battery, Ultra-capacity|ultracapacity Batteries]])"
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hp: 102
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Init: 8
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KAC: 23
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Languages: "[[Azlanti]], Common, 4 additional languages"
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linter-yaml-title-alias: Guard, Aeon Guard Specialist
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Melee:
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- name: Melee
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desc: tactical knife +13 to hit (15 (2d4 + 9) S)
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modifier: 8
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name: Aeon Guard, Aeon Guard Specialist
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name: Aeon Guard Specialist
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image: "[[aeon guard specialist.png]]"
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offabilities:
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- name: Offensive Abilities
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desc: "[[Operative#Debilitating Trick (EX) - 4TH Level|debilitating trick]], [[Operative#Trick Attack (EX) - 1ST Level|trick attack]] (4d8)"
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otherabil: "[[Operative Exploits#Cloaking Field (EX)|operative exploits (cloaking field)]], [[Operative Specializations#Ghost|specialization (ghost)]]"
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Perception: 15
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Ranged:
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- name: Ranged
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desc: AG accelerator rifle +15 to hit (16 (3d4+7) P) or corona laser pistol +15 to hit (13 (2d4+7) F; critical 3 (1d4) burn)
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saves:
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- Fort: "+9 (`dice: 1d20+9`)"
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- Ref: "+9 (`dice: 1d20+9`)"
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- Will: "+10 (`dice: 1d20+10`)"
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- "2": against disease and poison
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Senses: "[[blindsense]](emotion) 60ft. [[darkvision]] 60ft,. [[low-light vision]]"
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size: medium
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Skills:
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- acrobatics: "+20 (`dice: 1d20+20`)"
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- athletics: "+15 (`dice: 1d20+15`)"
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- computers: "+20 (`dice: 1d20+20`)"
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- piloting: "+15 (`dice: 1d20+15`)"
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- profession (soldier): "+15 (`dice: 1d20+15`)"
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- stealth: "+20 (`dice: 1d20+20`)"
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source: Alien Archive
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species: "[[Human]]"
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Speed: 40 ft., fly 30 ft. (jetpack, average)
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statblock: true
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tags:
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subtype: ([[human]])
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tags:
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- human
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- language/Azlanti
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- LawfulEvil
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- medium
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Type: LE medium humanoid (human)
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type: humanoid
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XP: 3200
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---
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# Guard, Aeon Guard Specialist
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The powerful Azlanti Star Empire maintains its hold on its subject systems through the might of its military, which is divided into two arms: the Imperial Fleet and the Aeon Guard. Aeon Guards are the elite infantry of the Star Empire; they serve as marines aboard the warships of the Imperial Fleet, protect imperial government and military installations, quell dissent and crush rebellions, and spearhead invasions to conquer and occupy new territories for the Star Empire.
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Aeon Guards swear personal oaths of loyalty to the Aeon Throne, and only death in service to the empire can release them from their duty. Only humans are accepted into the ranks of the Aeon Guard, and all of them must be paragons of the Azlanti race.
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Aeon Guards are readily identifiable by their distinctive armor, which incorporates the magic of the empire’s legendary _aeon stones_, and many are given cybernetic and biotechnological augmentations in addition to their standard-issue gear. The Aeon Guard stat block on page 6 represents a rank-and-file trooper who can be found almost anywhere within the Azlanti Star Empire or on one of its starships. Aeon Guard specialists are capable of operating for weeks or even months at a time with little or no support, carrying out secretive missions of espionage, infiltration, reconnaissance, or sabotage.
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## Aeon Guard, Aeon Guard Specialist
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**Source**:: _Alien Archive pg. 6_
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```statblock
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creature: Aeon Guard Specialist
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```
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## Aeon Guard Specialist Cr 7
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**XP 3,200**
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Azlanti operative
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LE Medium humanoid (human)
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**Init** +8; **Senses** blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision; **Perception** +15
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### Defense
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**HP** 102
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**EAC** 22; **KAC** 23
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**Fort** +9; **Ref** +9; **Will** +10; +2 vs. disease and poison
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**Defensive Abilities** evasion, uncanny agility; **DR** 5/—; **Resistances** acid 5
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### Offense
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**Speed** 40 ft., fly 30 ft. (jetpack, average)
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**Melee** tactical knife +13 (2d4+9 S)
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**Ranged** AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn)
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**Offensive Abilities** debilitating trick, trick attack +4d8
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# Guard, Aeon Guard Specialist
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### Statistics
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The powerful [[Azlanti Star Empire]] maintains its hold on its subject systems through the might of its military, which is divided into two arms: the Imperial Fleet and the [[Aeon Guard]]. Aeon Guards are the elite infantry of the Star Empire
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**STR** +1; **DEX** +5; **CON** +1; **INT** +4; **WIS** +2; **CHA** +1
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**Skills** Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20
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**Languages** Azlanti, Common, 4 additional languages
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**Other Abilities** operative exploits (cloaking field), specialization (ghost)
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**Gear** AG SpecOps armor (_clear spindle aeon stone_, deflective reinforcement, filtered rebreather, jetpack, _purple sphere aeon stone_), AG accelerator rifle, corona laser pistol, tactical knife, _efficient bandolier_ (200 longarm rounds and 2 ultracapacity batteries)
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they serve as marines aboard the warships of the Imperial Fleet, protect imperial government and military installations, quell dissent and crush rebellions, and spearhead invasions to conquer and occupy new territories for the Star Empire.
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### Ecology
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Aeon Guards swear personal oaths of loyalty to the Aeon Throne, and only death in service to the empire can release them from their duty. Only humans are accepted into the ranks of the Aeon Guard, and all of them must be paragons of the Azlanti race.
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**Environment** any (Azlanti Star Empire)
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**Organization** solitary, pair, strike team (1 Aeon Guard specialist plus 7–12 Aeon Guards), or troop (1 Aeon Guard specialist plus 21–48 Aeon Guards)
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Aeon Guards are readily identifiable by their distinctive armor, which incorporates the magic of the empire’s legendary aeon stones, and many are given cybernetic and biotechnological augmentations in addition to their standard-issue gear. The Aeon Guard stat block represents a rank-and-file trooper who can be found almost anywhere within the Azlanti Star Empire or on one of its starships. Aeon Guard specialists are capable of operating for weeks or even months at a time with little or no support, carrying out secretive missions of espionage, infiltration, reconnaissance, or sabotage.

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