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import time
import json
import os
from datetime import datetime
from players import AIPlayer, HumanPlayer
from game import Game, TournamentManager, GeneticAlgorithm
from stats import Stats
from test_best_vs_random import test_best_vs_random
from config import (
POPULATION_SIZE, EPOCHS, ELITE_PCT, CROSSOVER_PCT, RANDOM_PCT, MUTATION_RATE,
NUM_OPPONENTS_RATIO, SAVE_TOP, TEST_GAMES,
WIN_SCORE, LOSS_SCORE, DRAW_SCORE, CENTER_BONUS, BLOCK_BONUS)
# ============================================================================
# Функции сохранения/загрузки
# ============================================================================
def save_best(players, filename="best.json"):
"""Сохранение лучших игроков в файл"""
data = [{"w1": p.w1, "w2": p.w2} for p in players]
with open(filename, "w") as f:
json.dump(data, f)
def load_best(filename="best.json"):
"""Загрузка лучших игроков из файла"""
try:
with open(filename, "r") as f:
data = json.load(f)
from players.ai_bot import AIPlayer
return [AIPlayer(w1=item["w1"], w2=item["w2"])
for item in data]
except FileNotFoundError:
return []
def create_population(population_size, best_prev):
"""Создает начальную популяцию"""
if best_prev:
new_players_count = population_size - len(best_prev)
return [AIPlayer() for _ in range(new_players_count)] + best_prev
else:
return [AIPlayer() for _ in range(population_size)]
def save_experiment_results(summary_data, test_results):
"""Сохраняет результаты эксперимента в формате Markdown"""
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
# Подсчитываем номер эксперимента
filename = "neural_network_tuning_log.md"
experiment_num = 1
if os.path.exists(filename):
with open(filename, "r", encoding="utf-8") as f:
experiment_num = f.read().count("# ЭКСПЕРИМЕНТ") + 1
# Формируем отчет в формате Markdown
total_games = sum(test_results.values())
win_pct = test_results["Wins"] / total_games * 100
draw_pct = test_results["Draws"] / total_games * 100
loss_pct = test_results["Losses"] / total_games * 100
report = f"""
# ЭКСПЕРИМЕНТ №{experiment_num:03d}
**Дата**: {timestamp}
## 🎯 РЕЗУЛЬТАТ vs RandomPlayer
**Победы**: {test_results["Wins"]} ({win_pct:.1f}%) │ **Ничьи**: {test_results["Draws"]} ({draw_pct:.1f}%) │ **Поражения**: {test_results["Losses"]} ({loss_pct:.1f}%)
## 📊 ОБУЧЕНИЕ
**Эпохи**: {summary_data["epochs_completed"]} │ **Лучший результат**: {summary_data["best_score"]:.0f} очков │ **Средний прогресс**: {summary_data["progress"]:.0f}
**% Побед Лучшего**: {summary_data["final_win_rate"]:.1f}% │ **Разнообразие**: {summary_data["avg_diversity"]:.3f} │ **Стабильность**: {summary_data["recent_stability"]:.2f}
## ⚙️ Параметры для config.py
```python
# Параметры эволюции
POPULATION_SIZE = {POPULATION_SIZE}
EPOCHS = {EPOCHS}
ELITE_PCT = {ELITE_PCT}
CROSSOVER_PCT = {CROSSOVER_PCT}
RANDOM_PCT = {RANDOM_PCT}
MUTATION_RATE = {MUTATION_RATE}
# Параметры турнира
NUM_OPPONENTS_RATIO = {NUM_OPPONENTS_RATIO}
# Награда для подсчета очков
WIN_SCORE = {WIN_SCORE}
LOSS_SCORE = {LOSS_SCORE}
DRAW_SCORE = {DRAW_SCORE}
CENTER_BONUS = {CENTER_BONUS}
BLOCK_BONUS = {BLOCK_BONUS}
```
---
"""
# Добавляем в общий файл
with open(filename, "a", encoding="utf-8") as f:
f.write(report)
print(f"Результаты эксперимента добавлены в {filename}")
# ============================================================================
# Функции расчетов
# ============================================================================
def calculate_scores(results, population):
"""Вычисляет очки для каждого игрока"""
return [WIN_SCORE * results[p]["Wins"] +
LOSS_SCORE * results[p]["Losses"] +
DRAW_SCORE * results[p]["Draws"] +
CENTER_BONUS * results[p].get("CenterBonus", 0) +
BLOCK_BONUS * results[p].get("BlockBonus", 0)
for p in population]
def finish_training(ranked, stats):
"""Завершает обучение: сохраняет, тестирует и показывает статистику"""
save_best(ranked[:SAVE_TOP])
test_results = test_best_vs_random(ranked[0], n_games=TEST_GAMES)
summary_data = stats.print_summary()
# Сохраняем результаты эксперимента
save_experiment_results(summary_data, test_results)
stats.plot()
stats.animate_weights()
# ============================================================================
# Основные функции
# ============================================================================
def run_evolution():
"""Запускает процесс эволюции и возвращает лучшего игрока"""
start_time = time.time()
best_prev = load_best()
population = create_population(POPULATION_SIZE, best_prev)
ga = GeneticAlgorithm(POPULATION_SIZE, ELITE_PCT, CROSSOVER_PCT, RANDOM_PCT, MUTATION_RATE)
stats = Stats()
# Предвычисляем константы
num_opponents = int(POPULATION_SIZE * NUM_OPPONENTS_RATIO)
completed_epochs = 0
try:
for epoch in range(EPOCHS):
epoch_start = time.time()
# Турнир
tournament = TournamentManager(population, num_opponents=num_opponents)
tournament.run()
# Статистика
ranked = tournament.ranked_players()
scores = calculate_scores(tournament.results, population)
first_result = tournament.results[ranked[0]]
first_total = first_result["Wins"] + first_result["Losses"] + first_result["Draws"]
if first_total > 0:
first_win_pct = first_result["Wins"] / first_total * 100
first_loss_pct = first_result["Losses"] / first_total * 100
first_draw_pct = first_result["Draws"] / first_total * 100
else:
first_win_pct = first_loss_pct = first_draw_pct = 0
epoch_time = time.time() - epoch_start
print(f"Эпоха {epoch + 1}: "
f"Лучший: {max(scores):.1f} "
f"Средний: {sum(scores) / len(scores):.2f} "
f"Процент W/L/D: {first_win_pct:.2f}/{first_loss_pct:.2f}/{first_draw_pct:.2f} "
f"Время: {epoch_time:.3f}с")
# Логирование
wins = []
losses = []
draws = []
for p in population:
result = tournament.results[p]
wins.append(result["Wins"])
losses.append(result["Losses"])
draws.append(result["Draws"])
stats.log(wins, losses, draws, scores, population, tournament.results)
# Новое поколение
population = ga.next_generation(ranked)
completed_epochs = epoch + 1
except KeyboardInterrupt:
print("\n\nОбучение остановлено пользователем!")
print(f"Завершено эпох: {epoch + 1}")
total_time = time.time() - start_time
print(f"\nОбщее время обучения: {total_time:.3f}с")
print(f"Среднее время на эпоху: {total_time / completed_epochs:.3f}с")
# Сохранение и отображение результатов
finish_training(ranked, stats)
return ranked[0]
def play_with_human(best_ai):
"""Игровой цикл человек против ИИ"""
play_game = input("Хотите сыграть против ИИ? (y/n): ")
if play_game.lower() != "y":
return
try:
from ui.gui_play import GUIPlay
gui = GUIPlay(ai_player=best_ai)
gui.start()
return
except Exception:
pass
while True:
game = Game(HumanPlayer(), best_ai, show=True)
winner = game.play()
if winner is None:
print("Ничья!")
else:
print(f"Победил игрок: {winner}")
play_again = input("Хотите сыграть еще раз? (y/n): ")
if play_again.lower() != "y":
break
def main():
best_ai = run_evolution()
play_with_human(best_ai)
if __name__ == "__main__":
main()