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SkinnedMesh support #17

@enyo

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@enyo

Hi!

I tried using a gltf with a skinned mesh, and the result looks like this:

image

These are the correct normals:

image

And here, the surface id debug buffer:

image

So as you can see, the skinned mesh simply doesn’t get a surface id.

Is there an easy way to get this to work?

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