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8 files changed

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-8
lines changed

8 files changed

+8
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src/hacks.cpp

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#include "Hacks.hpp"
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#include "hacks.hpp"
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bool Hacks::isHackEnabled(const std::string& tag) {
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return Mod::get()->getSavedValue<bool>(tag);

src/hacks/aprilfools/Usernames.cpp

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// this code needs to be fixed
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#include "../../Hacks.hpp"
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#include "../../hacks.hpp"
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;

src/hacks/bypass/CharacterFilter.cpp

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#include "../../Hacks.hpp"
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#include "../../hacks.hpp"
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;

src/hacks/bypass/TextLength.cpp

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#include "../../Hacks.hpp"
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#include "../../hacks.hpp"
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;

src/hacks/global/Speedhack.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/modify/CCScheduler.hpp>
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#include "../../Hacks.hpp"
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#include "../../hacks.hpp"
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// come back to this later
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src/hacks/player/IconHack.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/modify/GameManager.hpp>
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#include "../../Hacks.hpp"
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#include "../../hacks.hpp"
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using namespace geode::prelude;
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src/hacks/player/Noclip.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/modify/PlayLayer.hpp>
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#include "../../Hacks.hpp"
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#include "../../hacks.hpp"
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using namespace geode::prelude;
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src/main.cpp

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#include <Geode/modify/CCScene.hpp>
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#include <Geode/modify/CCTouchDispatcher.hpp>
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#include <imgui-cocos.hpp>
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#include "Hacks.hpp"
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#include "hacks.hpp"
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using namespace geode::prelude;
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