Skip to content

Commit 0701421

Browse files
committed
fixed shop dialog
1 parent eb68c85 commit 0701421

File tree

2 files changed

+193
-191
lines changed

2 files changed

+193
-191
lines changed

src/layers/IslandSelectLayer.cpp

Lines changed: 192 additions & 190 deletions
Original file line numberDiff line numberDiff line change
@@ -953,196 +953,6 @@ bool IslandSelectLayer::init(int page) {
953953
level10->setVisible(false);
954954
}
955955

956-
return true;
957-
}
958-
959-
void IslandSelectLayer::runParticle() {
960-
auto winSize = CCDirector::sharedDirector()->getWinSize();
961-
auto particles = CCParticleSystemQuad::create("coinPickupEffect.plist", 1);
962-
963-
auto levelunlocked = Mod::get()->getSavedValue<int>("iLevelUnlocked");
964-
965-
auto extendedLayer = (ExtendedLayer*)m_scrollLayer->getChildren()->objectAtIndex(0);
966-
967-
auto levelsnode1 = (IslandNode*)extendedLayer->getChildren()->objectAtIndex(0);
968-
auto levelsmenu1 = (CCMenu*)levelsnode1->getChildren()->objectAtIndex(2);
969-
970-
auto levelsnode2 = (IslandNode*)extendedLayer->getChildren()->objectAtIndex(1);
971-
auto levelsmenu2 = (CCMenu*)levelsnode2->getChildren()->objectAtIndex(2);
972-
973-
particles->setAnchorPoint({ 0.5f, 0.5f });
974-
particles->setScale(0.5f);
975-
particles->setZOrder(3);
976-
977-
auto circlewave = CCCircleWave::create(16.0, 30, 0.3, 0,1);
978-
circlewave->setAnchorPoint({ 0.5f, 0.5f });
979-
circlewave->setScale(0.5f);
980-
circlewave->setZOrder(3);
981-
982-
auto circlewave2 = CCCircleWave::create(16, 80, 0.3, 1, 1);
983-
circlewave2->setAnchorPoint({ 0.5f, 0.5f });
984-
circlewave2->setScale(0.5f);
985-
circlewave->setZOrder(3);
986-
987-
if (levelunlocked == 1) {
988-
particles->setPosition({ -80, -30 });
989-
}
990-
if (levelunlocked == 2) {
991-
particles->setPosition({ -10, 10 });
992-
}
993-
if (levelunlocked == 3) {
994-
particles->setPosition({ 50, -25 });
995-
}
996-
if (levelunlocked == 4) {
997-
particles->setPosition({ 155, -10 });
998-
}
999-
if (levelunlocked == 5) {
1000-
particles->setPosition({ -175, -12 });
1001-
}
1002-
if (levelunlocked == 6) {
1003-
particles->setPosition({ -73, -28 });
1004-
}
1005-
if (levelunlocked == 7) {
1006-
particles->setPosition({ -10, 15 });
1007-
}
1008-
if (levelunlocked == 8) {
1009-
particles->setPosition({ 80, -38 });
1010-
}
1011-
if (levelunlocked == 9) {
1012-
particles->setPosition({ 170, -10 });
1013-
}
1014-
1015-
particles->init();
1016-
1017-
if (levelunlocked >= 1 && levelunlocked <= 4) {
1018-
levelsmenu1->addChild(particles, 2);
1019-
1020-
}
1021-
else if (levelunlocked >= 5 && levelunlocked <= 9) {
1022-
levelsmenu2->addChild(particles, 2);
1023-
}
1024-
particles->addChild(circlewave, 2);
1025-
particles->addChild(circlewave2, 2);
1026-
}
1027-
1028-
void IslandSelectLayer::keyBackClicked() {
1029-
CCDirector::sharedDirector()->popSceneWithTransition(0.5f, PopTransition::kPopTransitionFade);
1030-
}
1031-
1032-
void IslandSelectLayer::onIslandLevel(CCObject* sender) {
1033-
CCMenuItemSpriteExtra* button = typeinfo_cast<CCMenuItemSpriteExtra*>(sender);
1034-
auto GLM = GameLevelManager::sharedState();
1035-
IslandLevel::create(level, button)->show();
1036-
}
1037-
1038-
cocos2d::ccColor3B IslandSelectLayer::colorForPage(int page) {
1039-
auto GM = GameManager::sharedState();
1040-
int colIDs[9] = { 6, 17, 4, 9, 3, 11, 1, 3, 4 };
1041-
1042-
return GM->colorForIdx(colIDs[page % 5]);
1043-
}
1044-
1045-
ccColor3B IslandSelectLayer::getColorValue(int level, int level2, float a3) {
1046-
float mod = (a3 * (2 / 3)) - 0.2f; // do NOT touch this line
1047-
if (mod < 1.0f) {
1048-
if (mod <= 0.0f)
1049-
mod = 0.0f;
1050-
} else mod = 1.0f;
1051-
1052-
ccColor3B col1 = colorForPage(level);
1053-
ccColor3B col2 = colorForPage(level2);
1054-
1055-
ccColor3B col3 = {
1056-
static_cast<GLubyte>((col2.r * mod) + col1.r * (1.0f - mod)),
1057-
static_cast<GLubyte>((col2.g * mod) + col1.g * (1.0f - mod)),
1058-
static_cast<GLubyte>((col2.b * mod) + col1.b * (1.0f - mod))
1059-
};
1060-
return col3;
1061-
}
1062-
1063-
void IslandSelectLayer::scrollLayerMoved(CCPoint point) {
1064-
const int pageCount = 3;
1065-
const float threshold = 0.7f;
1066-
1067-
float x = -point.x / this->m_fWindowWidth;
1068-
while (x < 0.0f) {
1069-
x += pageCount;
1070-
}
1071-
1072-
int ix = std::floor(x);
1073-
1074-
float offset = x - ix;
1075-
1076-
int firstPage = ix % pageCount;
1077-
1078-
int lmao = firstPage + 1;
1079-
int secondPage = lmao % pageCount;
1080-
1081-
m_level = firstPage;
1082-
1083-
if (std::abs(offset) > threshold) {
1084-
ccColor3B color = getColorValue(firstPage, secondPage - 1, 12);
1085-
m_background->setColor(color);
1086-
1087-
ccColor3B Color1 = color;
1088-
Color1.r = color.r * 0.8;
1089-
Color1.g = color.g * 0.8;
1090-
Color1.b = color.b * 0.8;
1091-
1092-
ccColor3B Color2 = color;
1093-
Color2.r = color.r * 0.9;
1094-
Color2.g = color.g * 0.9;
1095-
Color2.b = color.b * 0.9;
1096-
}
1097-
1098-
updatePageButtons();
1099-
}
1100-
1101-
void IslandSelectLayer::onClose(CCObject*) {
1102-
keyBackClicked();
1103-
}
1104-
1105-
void IslandSelectLayer::updatePageWithObject(CCObject* page, CCObject* object) {
1106-
if (!page || !object) {
1107-
return;
1108-
}
1109-
1110-
GJGameLevel* level = static_cast<GJGameLevel*>(object);
1111-
1112-
LevelPage* levelPage = typeinfo_cast<LevelPage*>(page);
1113-
1114-
if (!levelPage) {
1115-
return;
1116-
}
1117-
1118-
levelPage->updateDynamicPage(level);
1119-
1120-
}
1121-
1122-
void IslandSelectLayer::onNext(CCObject*) {
1123-
m_scrollLayer->quickUpdate();
1124-
m_scrollLayer->moveToPage(m_level + 1);
1125-
1126-
updatePageButtons();
1127-
}
1128-
1129-
void IslandSelectLayer::onPrev(CCObject*) {
1130-
m_scrollLayer->quickUpdate();
1131-
m_scrollLayer->moveToPage(m_level - 1);
1132-
1133-
updatePageButtons();
1134-
}
1135-
1136-
void IslandSelectLayer::onEnterTransitionDidFinish() {
1137-
CCLayer::onEnterTransitionDidFinish();
1138-
1139-
if (!m_scaleWithBounce) {
1140-
m_scaleWithBounce = CCEaseBounceOut::create(CCScaleTo::create(0.5,1, 0.5));
1141-
}
1142-
if (!m_scaleWithBounce2) {
1143-
m_scaleWithBounce2 = CCEaseBounceOut::create(CCScaleTo::create(0.5,1));
1144-
}
1145-
1146956
if (m_iLevels.iLevel1->m_normalPercent == 100 && m_iLevels.iLevel2->m_normalPercent == 0 && m_iLevels.level1complete == 0) {
1147957
m_points.level1PathPoint1->setScaleY(1.2);
1148958
m_points.level1PathPoint2->setScaleY(1.2);
@@ -1514,6 +1324,198 @@ void IslandSelectLayer::onEnterTransitionDidFinish() {
15141324
this->addChild(dl, 3);
15151325
Mod::get()->setSavedValue("islandlevel10complete", 1);
15161326
}
1327+
1328+
return true;
1329+
}
1330+
1331+
void IslandSelectLayer::runParticle() {
1332+
auto winSize = CCDirector::sharedDirector()->getWinSize();
1333+
auto particles = CCParticleSystemQuad::create("coinPickupEffect.plist", 1);
1334+
1335+
auto levelunlocked = Mod::get()->getSavedValue<int>("iLevelUnlocked");
1336+
1337+
auto extendedLayer = (ExtendedLayer*)m_scrollLayer->getChildren()->objectAtIndex(0);
1338+
1339+
auto levelsnode1 = (IslandNode*)extendedLayer->getChildren()->objectAtIndex(0);
1340+
auto levelsmenu1 = (CCMenu*)levelsnode1->getChildren()->objectAtIndex(2);
1341+
1342+
auto levelsnode2 = (IslandNode*)extendedLayer->getChildren()->objectAtIndex(1);
1343+
auto levelsmenu2 = (CCMenu*)levelsnode2->getChildren()->objectAtIndex(2);
1344+
1345+
particles->setAnchorPoint({ 0.5f, 0.5f });
1346+
particles->setScale(0.5f);
1347+
particles->setZOrder(3);
1348+
1349+
auto circlewave = CCCircleWave::create(16.0, 30, 0.3, 0,1);
1350+
circlewave->setAnchorPoint({ 0.5f, 0.5f });
1351+
circlewave->setScale(0.5f);
1352+
circlewave->setZOrder(3);
1353+
1354+
auto circlewave2 = CCCircleWave::create(16, 80, 0.3, 1, 1);
1355+
circlewave2->setAnchorPoint({ 0.5f, 0.5f });
1356+
circlewave2->setScale(0.5f);
1357+
circlewave->setZOrder(3);
1358+
1359+
if (levelunlocked == 1) {
1360+
particles->setPosition({ -80, -30 });
1361+
}
1362+
if (levelunlocked == 2) {
1363+
particles->setPosition({ -10, 10 });
1364+
}
1365+
if (levelunlocked == 3) {
1366+
particles->setPosition({ 50, -25 });
1367+
}
1368+
if (levelunlocked == 4) {
1369+
particles->setPosition({ 155, -10 });
1370+
}
1371+
if (levelunlocked == 5) {
1372+
particles->setPosition({ -175, -12 });
1373+
}
1374+
if (levelunlocked == 6) {
1375+
particles->setPosition({ -73, -28 });
1376+
}
1377+
if (levelunlocked == 7) {
1378+
particles->setPosition({ -10, 15 });
1379+
}
1380+
if (levelunlocked == 8) {
1381+
particles->setPosition({ 80, -38 });
1382+
}
1383+
if (levelunlocked == 9) {
1384+
particles->setPosition({ 170, -10 });
1385+
}
1386+
1387+
particles->init();
1388+
1389+
if (levelunlocked >= 1 && levelunlocked <= 4) {
1390+
levelsmenu1->addChild(particles, 2);
1391+
1392+
}
1393+
else if (levelunlocked >= 5 && levelunlocked <= 9) {
1394+
levelsmenu2->addChild(particles, 2);
1395+
}
1396+
particles->addChild(circlewave, 2);
1397+
particles->addChild(circlewave2, 2);
1398+
}
1399+
1400+
void IslandSelectLayer::keyBackClicked() {
1401+
CCDirector::sharedDirector()->popSceneWithTransition(0.5f, PopTransition::kPopTransitionFade);
1402+
}
1403+
1404+
void IslandSelectLayer::onIslandLevel(CCObject* sender) {
1405+
CCMenuItemSpriteExtra* button = typeinfo_cast<CCMenuItemSpriteExtra*>(sender);
1406+
auto GLM = GameLevelManager::sharedState();
1407+
IslandLevel::create(level, button)->show();
1408+
}
1409+
1410+
cocos2d::ccColor3B IslandSelectLayer::colorForPage(int page) {
1411+
auto GM = GameManager::sharedState();
1412+
int colIDs[9] = { 6, 17, 4, 9, 3, 11, 1, 3, 4 };
1413+
1414+
return GM->colorForIdx(colIDs[page % 5]);
1415+
}
1416+
1417+
ccColor3B IslandSelectLayer::getColorValue(int level, int level2, float a3) {
1418+
float mod = (a3 * (2 / 3)) - 0.2f; // do NOT touch this line
1419+
if (mod < 1.0f) {
1420+
if (mod <= 0.0f)
1421+
mod = 0.0f;
1422+
} else mod = 1.0f;
1423+
1424+
ccColor3B col1 = colorForPage(level);
1425+
ccColor3B col2 = colorForPage(level2);
1426+
1427+
ccColor3B col3 = {
1428+
static_cast<GLubyte>((col2.r * mod) + col1.r * (1.0f - mod)),
1429+
static_cast<GLubyte>((col2.g * mod) + col1.g * (1.0f - mod)),
1430+
static_cast<GLubyte>((col2.b * mod) + col1.b * (1.0f - mod))
1431+
};
1432+
return col3;
1433+
}
1434+
1435+
void IslandSelectLayer::scrollLayerMoved(CCPoint point) {
1436+
const int pageCount = 3;
1437+
const float threshold = 0.7f;
1438+
1439+
float x = -point.x / this->m_fWindowWidth;
1440+
while (x < 0.0f) {
1441+
x += pageCount;
1442+
}
1443+
1444+
int ix = std::floor(x);
1445+
1446+
float offset = x - ix;
1447+
1448+
int firstPage = ix % pageCount;
1449+
1450+
int lmao = firstPage + 1;
1451+
int secondPage = lmao % pageCount;
1452+
1453+
m_level = firstPage;
1454+
1455+
if (std::abs(offset) > threshold) {
1456+
ccColor3B color = getColorValue(firstPage, secondPage - 1, 12);
1457+
m_background->setColor(color);
1458+
1459+
ccColor3B Color1 = color;
1460+
Color1.r = color.r * 0.8;
1461+
Color1.g = color.g * 0.8;
1462+
Color1.b = color.b * 0.8;
1463+
1464+
ccColor3B Color2 = color;
1465+
Color2.r = color.r * 0.9;
1466+
Color2.g = color.g * 0.9;
1467+
Color2.b = color.b * 0.9;
1468+
}
1469+
1470+
updatePageButtons();
1471+
}
1472+
1473+
void IslandSelectLayer::onClose(CCObject*) {
1474+
keyBackClicked();
1475+
}
1476+
1477+
void IslandSelectLayer::updatePageWithObject(CCObject* page, CCObject* object) {
1478+
if (!page || !object) {
1479+
return;
1480+
}
1481+
1482+
GJGameLevel* level = static_cast<GJGameLevel*>(object);
1483+
1484+
LevelPage* levelPage = typeinfo_cast<LevelPage*>(page);
1485+
1486+
if (!levelPage) {
1487+
return;
1488+
}
1489+
1490+
levelPage->updateDynamicPage(level);
1491+
1492+
}
1493+
1494+
void IslandSelectLayer::onNext(CCObject*) {
1495+
m_scrollLayer->quickUpdate();
1496+
m_scrollLayer->moveToPage(m_level + 1);
1497+
1498+
updatePageButtons();
1499+
}
1500+
1501+
void IslandSelectLayer::onPrev(CCObject*) {
1502+
m_scrollLayer->quickUpdate();
1503+
m_scrollLayer->moveToPage(m_level - 1);
1504+
1505+
updatePageButtons();
1506+
}
1507+
1508+
void IslandSelectLayer::onEnterTransitionDidFinish() {
1509+
CCLayer::onEnterTransitionDidFinish();
1510+
1511+
if (!m_scaleWithBounce) {
1512+
m_scaleWithBounce = CCEaseBounceOut::create(CCScaleTo::create(0.5,1, 0.5));
1513+
}
1514+
if (!m_scaleWithBounce2) {
1515+
m_scaleWithBounce2 = CCEaseBounceOut::create(CCScaleTo::create(0.5,1));
1516+
}
1517+
1518+
// gonna look into it later
15171519
}
15181520

15191521
void IslandSelectLayer::updatePageButtons() {

0 commit comments

Comments
 (0)