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Commit 495bd0d

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fix
1 parent 5dc844a commit 495bd0d

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3 files changed

+39
-39
lines changed

3 files changed

+39
-39
lines changed
Lines changed: 28 additions & 28 deletions
Original file line numberDiff line numberDiff line change
@@ -1,29 +1,29 @@
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;
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class GDSBasementLayer : public CCLayer {
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protected:
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CCPoint m_obNext;
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CCMenu* m_pButtonMenu;
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bool m_bButtonsEntered;
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std::vector<std::pair<CCNode*, CCNode*>> m_vButtonLabelPairs;
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void runSequentialFadeIn();
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void onExit(CCObject*);
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void addButton(const char* node, const char* text, SEL_MenuHandler callback);
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public:
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size_t m_dialogIndex = 0;
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bool init();
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static CCScene* scene();
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static GDSBasementLayer* create();
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void keyBackClicked();
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void backWrapper(CCObject* sender);
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void onSecretLevel(CCObject* sender);
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void onCredits(CCObject* sender);
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void onScratchDialog(CCObject* sender);
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;
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class GDSBasementLayer : public CCLayer {
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protected:
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CCPoint m_obNext;
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CCMenu* m_pButtonMenu;
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bool m_bButtonsEntered;
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std::vector<std::pair<CCNode*, CCNode*>> m_vButtonLabelPairs;
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void runSequentialFadeIn();
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void onExit(CCObject*);
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void addButton(const char* node, const char* text, SEL_MenuHandler callback);
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public:
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size_t m_dialogIndex = 0;
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bool init();
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static CCScene* scene();
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static GDSBasementLayer* create();
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void keyBackClicked();
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void backWrapper(CCObject* sender);
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void onSecretLevel(CCObject* sender);
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void onCredits(CCObject* sender);
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void onScratchDialog(CCObject* sender);
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};
Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,12 +1,12 @@
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;
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class GDSCreditsLayer : public CCLayer {
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public:
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bool init();
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static CCScene* scene();
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static GDSCreditsLayer* create();
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void keyBackClicked();
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void backWrapper(CCObject* sender);
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void onExit();
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#include <Geode/Geode.hpp>
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using namespace geode::prelude;
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class GDSCreditsLayer : public CCLayer {
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public:
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bool init();
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static CCScene* scene();
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static GDSCreditsLayer* create();
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void keyBackClicked();
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void backWrapper(CCObject* sender);
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void onExit();
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};

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