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zlang.inc
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/*
About: GVar per player lang system
Author: ziggi
*/
#if !defined _samp_included
#error Please include a_samp or a_npc before zlang
#endif
#if !defined SetGVarString
#tryinclude "gvar"
#endif
#if !defined SetGVarString
#tryinclude <gvar>
#endif
#if !defined SetGVarString
#error Please include gvar before zlang
#endif
#if defined _zlang_included
#endinput
#endif
#define _zlang_included
/*
Defines
*/
#if !defined MAX_LANGS
#define MAX_LANGS (2)
#endif
#if !defined LANG_VAR_OFFSET
#define LANG_VAR_OFFSET (1000)
#endif
#if !defined LANG_IGNORED_FIRST_SYMBOL
#define LANG_IGNORED_FIRST_SYMBOL '\0', '#', ';'
#endif
#if !defined MAX_LANG_VAR_STRING
#define MAX_LANG_VAR_STRING (144)
#endif
#if !defined MAX_LANG_VALUE_STRING
#define MAX_LANG_VALUE_STRING (144)
#endif
#if !defined MAX_LANG_SEPARATOR_STRING
#define MAX_LANG_SEPARATOR_STRING (64)
#endif
#if !defined MAX_LANG_MVALUE_STRING
#define MAX_LANG_MVALUE_STRING (MAX_LANG_VALUE_STRING * 25)
#endif
#if !defined MAX_LANG_FORMAT_STRING
#define MAX_LANG_FORMAT_STRING (MAX_LANG_VALUE_STRING)
#endif
#if !defined MAX_LANG_MFORMAT_STRING
#define MAX_LANG_MFORMAT_STRING (MAX_LANG_MVALUE_STRING)
#endif
#if !defined MAX_LANG_CODE
#define MAX_LANG_CODE (2)
#endif
#if !defined MAX_LANG_NAME
#define MAX_LANG_NAME (16)
#endif
#if !defined MAX_LANG_FILES
#define MAX_LANG_FILES (5)
#endif
#if !defined MAX_LANG_FILENAME
#define MAX_LANG_FILENAME (256)
#endif
#define INVALID_LANG_ID (Lang:-1)
#define INVALID_LANG_FILE_ID (-1)
#define lang_args<%0> {Float, _}:...
#define lang_start<%0> (lang_:(%0))
/*
Define functions
*/
#if !defined isnull
#define isnull(%1) \
((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
#endif
/*
Enums
*/
enum e_ZLANG_INFO {
e_zlCode[MAX_LANG_CODE + 1],
e_zlName[MAX_LANG_NAME + 1],
}
enum (<<= 1) {
LANG_SLOT_FREE = 1,
LANG_SLOT_BUSY,
}
/*
Vars
*/
static
gLangInfo[MAX_LANGS][e_ZLANG_INFO],
gLangFiles[MAX_LANGS][MAX_LANG_FILES][MAX_LANG_FILENAME],
gLangSlots[MAX_LANGS char],
gLangCount,
Lang:gDefaultLang,
Lang:gPlayerLang[MAX_PLAYERS];
/*
Forwards
*/
forward Lang:Lang_Get(const code[] = "", const name[] = "");
forward Lang:_Lang_GetFreeSlot();
/*
OnGameModeInit
*/
#if defined _inc_y_hooks || defined _INC_y_hooks
hook OnGameModeInit()
#else
public OnGameModeInit()
#endif
{
for (new Lang:lang; lang < Lang:MAX_LANGS; lang++) {
_Lang_SetSlotStatus(lang, LANG_SLOT_FREE);
}
#if defined ZLANG_OnGameModeInit
return ZLANG_OnGameModeInit();
#else
return 1;
#endif
}
#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit ZLANG_OnGameModeInit
#if defined ZLANG_OnGameModeInit
forward ZLANG_OnGameModeInit();
#endif
#endif
/*
OnGameModeExit
*/
#if defined _inc_y_hooks || defined _INC_y_hooks
hook OnGameModeExit()
#else
public OnGameModeExit()
#endif
{
for (new Lang:lang; lang < Lang:MAX_LANGS; lang++) {
Lang_Remove(lang);
}
#if defined ZLANG_OnGameModeExit
return ZLANG_OnGameModeExit();
#else
return 1;
#endif
}
#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnGameModeExit
#undef OnGameModeExit
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit ZLANG_OnGameModeExit
#if defined ZLANG_OnGameModeExit
forward ZLANG_OnGameModeExit();
#endif
#endif
/*
Loading functions
*/
stock Lang:Lang_Add(const code[], const name[])
{
if (isnull(code) || isnull(name)) {
return INVALID_LANG_ID;
}
new
Lang:lang;
lang = Lang_Get(code, name);
if (lang == INVALID_LANG_ID) {
lang = _Lang_GetFreeSlot();
}
if (lang == INVALID_LANG_ID) {
return INVALID_LANG_ID;
}
Lang_SetCode(lang, code);
Lang_SetName(lang, name);
_Lang_SetSlotStatus(lang, LANG_SLOT_BUSY);
gLangCount++;
return lang;
}
stock Lang_Remove(Lang:lang)
{
if (!Lang_IsValid(lang)) {
return 0;
}
Lang_SetCode(lang, "");
Lang_SetName(lang, "");
for (new fid = 0; fid < MAX_LANG_FILES; fid++) {
Lang_UnloadFile(lang, .fid = fid);
}
_Lang_SetSlotStatus(lang, LANG_SLOT_FREE);
gLangCount--;
return 1;
}
stock Lang_LoadFile(Lang:lang, const filename[])
{
if (!Lang_IsValid(lang)) {
return INVALID_LANG_FILE_ID;
}
if (isnull(filename)) {
return INVALID_LANG_FILE_ID;
}
new fid = _Lang_FindFile(lang, filename);
if (fid != INVALID_LANG_FILE_ID) {
return fid;
}
new File:flang = fopen(filename, io_read);
if (!flang) {
printf("Error: no such language file '%s'", filename);
return INVALID_LANG_FILE_ID;
}
fid = _Lang_GetFreeFileSlot(lang);
_Lang_strcpy(gLangFiles[_:lang][fid], filename, MAX_LANG_FILENAME);
new
i,
sep_spos,
sep_epos,
varname[MAX_LANG_VAR_STRING + 1],
string[MAX_LANG_VAR_STRING + MAX_LANG_SEPARATOR_STRING + MAX_LANG_VALUE_STRING + 1],
idx,
symbol,
length,
strings_with_vars;
while (fread(flang, string, sizeof(string))) {
switch (string[0]) {
case LANG_IGNORED_FIRST_SYMBOL: {
continue;
}
}
sep_spos = -1;
sep_epos = -1;
for (i = 0; string[i] >= ' ' || string[i] == '\t'; i++) {
if (sep_spos < 0 || sep_epos < 0) {
// get separator pos
if (sep_spos == -1) {
if (string[i] == ' ' || string[i] == '\t') {
sep_spos = i;
}
} else if (sep_epos == -1) {
if (string[i] == '=') {
sep_epos = -2;
} else {
sep_spos = -1;
}
} else if (sep_epos == -2) {
if (string[i] != ' ' && string[i] != '\t') {
sep_epos = i;
}
}
// if separator is found
if (sep_spos > 0 && sep_epos > 0) {
if ((sep_epos - sep_spos) > MAX_LANG_SEPARATOR_STRING) {
printf("Error: length of lang separator more than %d.", MAX_LANG_SEPARATOR_STRING);
printf("Error: %s", string);
}
if ((sep_spos - 1) > MAX_LANG_VAR_STRING) {
printf("Error: length of lang variable more than %d.", MAX_LANG_VAR_STRING);
printf("Error: %s", string);
}
strmid(varname, string, 0, sep_spos);
if (_Lang_IsTextExists(lang, varname)) {
printf("Error: duplicated variable name %s in language '%s'", varname, Lang_ReturnName(lang));
break;
}
}
}
if (sep_spos > 0 && sep_epos > 0 && string[i] == '\\') {
switch (string[i + 1]) {
case 'n': {
strdel(string, i, i + 1);
string[i] = '\n';
}
case 't': {
strdel(string, i, i + 1);
string[i] = '\t';
}
case '%': {
string[i] = '%';
}
case 's': {
strdel(string, i, i + 1);
string[i] = ' ';
}
case '\\': {
strdel(string, i, i + 1);
string[i] = '\\';
}
case '0'..'9': {
length = 0;
string[i] = 0;
do {
length++;
} while ('0' <= string[i + length + 1] <= '9');
for (idx = 1; idx <= length; idx++) {
string[i] += (string[i + idx] - '0') * _Lang_pow(10, length - idx);
}
strdel(string, i + 1, i + length + 1);
}
case 'x': {
length = 0;
string[i] = 0;
do {
length++;
symbol = string[i + length + 1];
} while ( '0' <= symbol <= '9'
|| 'A' <= symbol <= 'F'
|| 'a' <= symbol <= 'f');
for (idx = 1; idx <= length; idx++) {
symbol = string[i + idx];
if ('A' <= symbol <= 'F') {
symbol = 10 + (symbol - 'A');
} else if ('a' <= symbol <= 'f') {
symbol = 10 + (symbol - 'a');
} else if ('0' <= symbol <= '9') {
symbol = symbol - '0';
}
string[i] += symbol * _Lang_pow(16, length - idx);
}
// gvar is not support symbols with negative code
if (string[i] < 0) {
string[i] = ' ';
}
strdel(string, i + 1, i + length + 1);
}
case 'v': {
new
exist,
temp[MAX_LANG_VAR_STRING + 1];
exist = GetGVarString("zlang_vars_name", temp, .id = strings_with_vars - 1);
if (!exist || strcmp(varname, temp, true)) {
SetGVarString("zlang_vars_name", varname, strings_with_vars);
strings_with_vars++;
}
}
}
}
}
if (sep_spos > 0 && sep_epos > 0) {
string[i] = '\0';
_Lang_SetText(lang, varname, string[sep_epos]);
}
}
// vars processing
_Lang_ProcessVars(lang, strings_with_vars);
fclose(flang);
return fid;
}
stock Lang_UnloadFile(Lang:lang, const filename[] = "", fid = INVALID_LANG_FILE_ID)
{
if (fid == INVALID_LANG_FILE_ID) {
if (isnull(filename)) {
return 0;
}
fid = _Lang_FindFile(lang, filename);
if (fid == INVALID_LANG_FILE_ID) {
return 0;
}
}
new File:flang = fopen(gLangFiles[_:lang][fid], io_read);
if (!flang) {
return INVALID_LANG_FILE_ID;
}
gLangFiles[_:lang][fid][0] = '\0';
new
sep_pos,
string[MAX_LANG_VAR_STRING + MAX_LANG_SEPARATOR_STRING + MAX_LANG_VALUE_STRING + 1];
while (fread(flang, string, sizeof(string))) {
switch (string[0]) {
case LANG_IGNORED_FIRST_SYMBOL: {
continue;
}
}
sep_pos = strfind(string, " ");
if (sep_pos == -1) {
sep_pos = strfind(string, "\t");
if (sep_pos == -1) {
continue;
}
}
strmid(string, string, 0, sep_pos);
Lang_RemoveText(lang, string);
}
fclose(flang);
return 1;
}
stock Lang_Reload(Lang:lang)
{
new
filename[MAX_LANG_FILENAME];
for (new fid = 0; fid < MAX_LANG_FILES; fid++) {
if (isnull(gLangFiles[_:lang][fid])) {
continue;
}
_Lang_strcpy(filename, gLangFiles[_:lang][fid]);
Lang_UnloadFile(lang, filename);
Lang_LoadFile(lang, filename);
}
}
stock Lang:Lang_Get(const code[] = "", const name[] = "")
{
new
Lang:lang = INVALID_LANG_ID,
is_code,
is_name;
is_code = strlen(code) != 0;
is_name = strlen(name) != 0;
for (new l; l < MAX_LANGS; l++) {
if (is_code && !strcmp(code, gLangInfo[l][e_zlCode], true)) {
return Lang:l;
} else if (is_name && !strcmp(name, gLangInfo[l][e_zlName], true)) {
return Lang:l;
}
}
return lang;
}
stock Lang_SetName(Lang:lang, const name[])
{
if (name{0} != 0) {
return strunpack(gLangInfo[_:lang][e_zlName], name, MAX_LANG_NAME + 1);
}
return _Lang_strcpy(gLangInfo[_:lang][e_zlName], name, MAX_LANG_NAME + 1);
}
stock Lang_GetName(Lang:lang, name[], const size = sizeof(name))
{
_Lang_strcpy(name, gLangInfo[_:lang][e_zlName], size);
}
stock Lang_ReturnName(Lang:lang)
{
new name[MAX_LANG_NAME + 1];
Lang_GetName(lang, name);
return name;
}
stock Lang_SetCode(Lang:lang, const code[])
{
if (code{0} != 0) {
return strunpack(gLangInfo[_:lang][e_zlCode], code, MAX_LANG_CODE + 1);
}
return _Lang_strcpy(gLangInfo[_:lang][e_zlCode], code, MAX_LANG_CODE + 1);
}
stock Lang_GetCode(Lang:lang, code[], const size = sizeof(code))
{
strcat(code, gLangInfo[_:lang][e_zlCode], size);
}
stock Lang_ReturnCode(Lang:lang)
{
new code[MAX_LANG_CODE + 1];
Lang_GetCode(lang, code);
return code;
}
stock Lang_GetCodes(result[], const size = sizeof(result), const separator = '/', const bool:isuppercase = false)
{
new
lang,
i,
length,
sep[2];
result[0] = '\0';
sep[0] = separator;
for (lang = 0; lang < MAX_LANGS; lang++) {
strcat(result, gLangInfo[lang][e_zlCode], size);
strcat(result, sep, size);
for (i = (MAX_LANG_CODE + 1) * lang; i < (MAX_LANG_CODE + 1) * (lang + 1) - 1; i++) {
if (isuppercase) {
result[i] = toupper(result[i]);
} else {
result[i] = tolower(result[i]);
}
}
}
length = strlen(result);
if (length != 0) {
result[length - 1] = '\0';
}
}
stock Lang_ReturnCodes(const separator = '/', const bool:isuppercase = false)
{
new result[(MAX_LANGS + 1) * (MAX_LANG_CODE + 1)];
Lang_GetCodes(result, _, separator, isuppercase);
return result;
}
stock Lang_IsValid(Lang:lang)
{
if (_:lang < 0 || _:lang >= MAX_LANGS) {
return 0;
}
return _Lang_IsSlotHaveStatus(lang, LANG_SLOT_BUSY);
}
stock Lang_GetCount()
{
return gLangCount;
}
stock Lang_SetPlayerLang(playerid, Lang:lang)
{
if (!Lang_IsValid(lang)) {
return 0;
}
gPlayerLang[playerid] = lang;
return 1;
}
stock Lang:Lang_GetPlayerLang(playerid)
{
return gPlayerLang[playerid];
}
stock Lang:Lang_SetPlayerLangByCode(playerid, const code[])
{
new Lang:lang = Lang_Get(code);
if (lang == INVALID_LANG_ID) {
return INVALID_LANG_ID;
}
gPlayerLang[playerid] = lang;
return lang;
}
stock Lang:Lang_SetPlayerLangByName(playerid, const name[])
{
new Lang:lang = Lang_Get(.name = name);
if (lang == INVALID_LANG_ID) {
return INVALID_LANG_ID;
}
gPlayerLang[playerid] = lang;
return lang;
}
stock Lang_SetDefaultLang(Lang:lang)
{
if (!Lang_IsValid(lang)) {
return 0;
}
gDefaultLang = lang;
return 1;
}
stock Lang:Lang_GetDefaultLang()
{
return gDefaultLang;
}
/*
Text functions
*/
stock Lang_SetText(Lang:lang, const var[], const text[])
{
if (isnull(var)) {
return 0;
}
if (!Lang_IsValid(lang)) {
return 0;
}
static
var_temp[MAX_LANG_VAR_STRING];
if (var{0} != 0) {
strunpack(var_temp, var);
} else {
_Lang_strcpy(var_temp, var);
}
new res = _Lang_SetText(lang, var_temp, text);
if (strfind(text, "\\v(", true) != -1) {
SetGVarString("zlang_vars_name", var, 0);
_Lang_ProcessVars(lang, 1);
}
return res;
}
stock Lang_GetText(Lang:lang, const var[], text[], const size = sizeof(text), lang_args<>)
{
if (!Lang_IsValid(lang)) {
_Lang_strcpy(text, "Error: lang is invalid.", size);
return 0;
}
if (isnull(var)) {
_Lang_strcpy(text, "Error: lang var is null.", size);
return 0;
}
if (strlen(var) >= MAX_LANG_VAR_STRING) {
_Lang_strcpy(text, var, size);
return 2;
}
static
var_temp[MAX_LANG_VAR_STRING],
bool:is_colored,
color[9];
if (var{0} != 0) {
strunpack(var_temp, var);
} else {
_Lang_strcpy(var_temp, var);
}
is_colored = false;
if (var_temp[0] == '{' && var_temp[7] == '}') {
strmid(color, var_temp, 0, 8);
strdel(var_temp, 0, 8);
is_colored = true;
}
static
temp[MAX_LANG_MFORMAT_STRING];
new success = _Lang_GetText(lang, var_temp, temp);
if (!success) {
text[0] = '\0';
if (is_colored) {
strcat(text, color, size);
}
strcat(text, var_temp, size);
return 2;
}
if (numargs() > 4) {
Lang_format(text, size, temp, lang_start<4>);
if (is_colored) {
format(text, size, "%s%s", color, text);
}
} else {
text[0] = '\0';
if (is_colored) {
strcat(text, color, size);
}
strcat(text, temp, size);
}
return 1;
}
stock Lang_RemoveText(Lang:lang, const var[])
{
return _Lang_RemoveText(lang, var);
}
stock Lang_IsTextExists(Lang:lang, const var[])
{
if (isnull(var)) {
return 0;
}
if (!Lang_IsValid(lang)) {
return 0;
}
return _Lang_IsTextExists(lang, var);
}
#define Lang_GetPlayerText(%0, Lang_GetText(Lang_GetPlayerLang(%0),
#define Lang_GetDefaultText( Lang_GetText(Lang_GetDefaultLang(),
/*
Print functions
*/
// printf
stock Lang_printf(const var[], lang_args<>)
{
static
Lang:lang,
text[MAX_LANG_MFORMAT_STRING],
success;
lang = Lang_GetDefaultLang();
success = Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<1>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
print(text);
return success;
}
stock Lang_printfex(Lang:lang, const var[], lang_args<>)
{
static
Lang:lang,
text[MAX_LANG_MFORMAT_STRING],
success;
lang = Lang_GetDefaultLang();
success = Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<2>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
print(text);
return success;
}
// print
stock Lang_print(const var[])
{
static
text[MAX_LANG_MVALUE_STRING],
success;
success = Lang_GetText(Lang_GetDefaultLang(), var, text);
print(text);
return success;
}
stock Lang_printex(Lang:lang, const var[])
{
static
text[MAX_LANG_MVALUE_STRING],
success;
success = Lang_GetText(lang, var, text);
print(text);
return success;
}
/*
Player text functions
*/
stock Lang_SendText(playerid, const var[], lang_args<>)
{
static
Lang:lang,
text[MAX_LANG_FORMAT_STRING];
lang = Lang_GetPlayerLang(playerid);
Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<2>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
return SendClientMessage(playerid, -1, text);
}
stock Lang_SendTextToAll(const var[], lang_args<>)
{
static
playerid,
Lang:lang,
text[MAX_LANG_FORMAT_STRING];
#if defined foreach
foreach (playerid : Player) {
#else
for (playerid = GetPlayerPoolSize(); playerid != -1; playerid--) {
if (!IsPlayerConnected(playerid)) {
continue;
}
#endif
lang = Lang_GetPlayerLang(playerid);
Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<1>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
SendClientMessage(playerid, -1, text);
}
return 1;
}
stock Lang_SendTextToPlayers(const players[], const var[], lang_args<>)
{
static
idx,
Lang:lang,
text[MAX_LANG_FORMAT_STRING];
for (idx = 0; players[idx] != INVALID_PLAYER_ID; idx++) {
lang = Lang_GetPlayerLang(players[idx]);
Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<2>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
SendClientMessage(players[idx], -1, text);
}
return 1;
}
stock Lang_ShowDialog(playerid, dialogid, style, const var_caption[], const var_info[], const var_button1[], const var_button2[], lang_args<>)
{
static
Lang:lang,
caption[MAX_LANG_VALUE_STRING],
button1[MAX_LANG_VALUE_STRING],
button2[MAX_LANG_VALUE_STRING],
info[MAX_LANG_MFORMAT_STRING];
lang = Lang_GetPlayerLang(playerid);
Lang_GetText(lang, var_caption, caption);
Lang_GetText(lang, var_button1, button1);
if (!isnull(var_button2)) {
Lang_GetText(lang, var_button2, button2);
}
Lang_GetText(lang, var_info, info);
Lang_format(info, sizeof(info), info, lang_start<7>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, info);
#endif
return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
}
stock Lang_GameText(playerid, time, style, const var[], lang_args<>)
{
static
Lang:lang,
text[MAX_LANG_FORMAT_STRING];
lang = Lang_GetPlayerLang(playerid);
Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<4>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
return GameTextForPlayer(playerid, text, time, style);
}
stock Lang_GameTextForAll(time, style, const var[], lang_args<>)
{
static
playerid,
Lang:lang,
text[MAX_LANG_FORMAT_STRING];
#if defined foreach
foreach (playerid : Player) {
#else
for (playerid = GetPlayerPoolSize(); playerid != -1; playerid--) {
if (!IsPlayerConnected(playerid)) {
continue;
}
#endif
lang = Lang_GetPlayerLang(playerid);
Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<3>);
#if defined ENABLE_LANG_DYNAMIC_VARS
Lang_ProcessDynamicVars(lang, text);
#endif
GameTextForPlayer(playerid, text, time, style);
}
return GameTextForAll(text, time, style);
}
stock PlayerText:Lang_CreatePlayerTextDraw(playerid, Float:x, Float:y, const var[], lang_args<>)
{
static
Lang:lang,
text[MAX_LANG_FORMAT_STRING];
lang = Lang_GetPlayerLang(playerid);
Lang_GetText(lang, var, text);
Lang_format(text, sizeof(text), text, lang_start<4>);
#if defined ENABLE_LANG_DYNAMIC_VARS