Godot version
last
godot-cpp version
last
System information
Win11
Issue description
For testing purpose of OIP_Comm in the demo project with Godot
https://github.com/Open-Industry-Project/oip-comms/tree/main/demo
in node_3d.gd
a call to
OIPComms.set_sim_running(value)
should be added to
func _test_editor(value: bool) -> void:
the call is not done at another place and is used for the running acquisition thread.
I'm a beginner with this code, so I may have missed something.
Godot version
last
godot-cpp version
last
System information
Win11
Issue description
For testing purpose of OIP_Comm in the demo project with Godot
https://github.com/Open-Industry-Project/oip-comms/tree/main/demo
in node_3d.gd
a call to
OIPComms.set_sim_running(value)
should be added to
func _test_editor(value: bool) -> void:
the call is not done at another place and is used for the running acquisition thread.
I'm a beginner with this code, so I may have missed something.