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//It seems typically in this file at the start there are a bunch of empty entries, and then there are a bunch of unresolvable ones, and then a bunch that can be resolved.
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reader.BaseStream.Position=4;
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intentryCount=reader.ReadInt32();
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for(inti=0;i<entryCount;i++)
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{
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Entryentry=newEntry();
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entry.Unknown1_=reader.ReadInt32();
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entry.unk0=reader.ReadInt32();//flag?
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entry.Unknown1_=reader.ReadInt32();//some sort of index ?
publicShortGuidID=ShortGuid.Invalid;//This is the name of the entity hashed via ShortGuid, as a result, we can't resolve a lot of them. Does the game care about the value? I doubt it. We definitely don't.
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publicintResourcesBINID;// NOTE: This might not be the correct name. It seems to correspond to the similarly named variable at alien_resources_bin_entry.
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publicintUnknown2_;// NOTE: Is sometimes -1 and other times a small positive integer. Is this tree node parent?
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