- * The Commands file forms the scripted logic for a game's level. This logic was created through a node-based scripting system similar to Blueprint in UE, and can be parsed using CathodeLib's `CATHODE.Commands.CommandsPAK` class. A `CommandsPAK` is made up of `CathodeFlowgraph` objects (flowgraphs being scripts), each containing various types of `CathodeEntity` objects (entities being scripting nodes). Each `CathodeEntity` contains various information, with all containing `CathodeParameter` objects, which specify additional parameters on the scripting node (e.g. `position`, etc).
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