Skip to content

After OpenGL 4.0 crystal cells, wireframe are too thin #2579

@ghutchis

Description

@ghutchis

It seems like line widths are not handled by the new OpenGL rendering - at least on macOS. So the crystal cell lines and the wireframe are all 1 pixel thin no matter what width is specified.

Metadata

Metadata

Assignees

No one assigned

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions