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Copy file name to clipboardExpand all lines: docs/source/user_guide/user_guide_reference_actors.rst
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@@ -323,11 +323,11 @@ This actor scores the particle fluence on a voxel grid, essentially by counting
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fluence_actor.hit_type ="random"
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In addition, it is possible to generate fluence maps for individual scattering processes (Compton and Rayleigh), as well as a combined map including both processes. These maps are created as follows: if the incoming particle is a gamma photon and its last interaction was either Compton or Rayleigh scattering, the counts (and optionally the photon energy) are recorded in the corresponding scattering-process maps. At present, pair production is not yet included as a recordable process. This actor is also compatible with the FreeFlightAngularAcceptance variance reduction technique. To enable the recording of these additional maps, simply set the following boolean to True:
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In addition, it is possible to generate separate fluence maps resolving the particle's tracking state and underlying physics processes (`primaries`, `secondaries`, `compton`, and `rayleigh`). These maps are created as follows: particles originating directly from the source without interacting are recorded as `primaries`, while all others are recorded as `secondaries`. Furthermore, if the incoming particle is a gamma photon and its last interaction was either Compton or Rayleigh scattering, the counts (and optionally the photon energy) are also recorded in the corresponding scattering-process maps. At present, pair production is not yet included as a recordable process. This actor is also compatible with the FreeFlightAngularAcceptance variance reduction technique. To enable the recording of these additional maps, simply set the following boolean to True:
The activation of the squared counts (and energies) and their associated uncertainty maps is handled automatically, according to the global settings defined by the user for counts and energy scoring.
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