M59 sector brightness is handled a bit weirdly (the noambient flag is baked into the brightness level) so this should be reflected in how 2D and 3D rendering modes handle sector brightness. Currently sectors with the noambient flag set display with next to no light.
M59 sector brightness is handled a bit weirdly (the noambient flag is baked into the brightness level) so this should be reflected in how 2D and 3D rendering modes handle sector brightness. Currently sectors with the noambient flag set display with next to no light.