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symbol sets: Add initial CRT files for ISSOM
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symbol sets/CMakeLists.txt

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@@ -51,8 +51,10 @@ set(Mapper_SYMBOL_SETS
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set(Mapper_CRT_FILES
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./ISOM2000-ISOM2017.crt
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./ISOM2000-ISSOM.crt
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./OSM-ISOM2000.crt
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./OSM-ISOM2017.crt
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./OSM-ISSOM.crt
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)
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set(symbol_sets)

symbol sets/ISOM2000-ISSOM.crt

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101 101
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102 102
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103 103
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104 104
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105 105
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106.0 106
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106.1 106.1
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106.2 106.2
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109 109
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110 110
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112 112
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113 113
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115 115
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116 116
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117.1 117.1
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117.2 117.2
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118 118
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201 201
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201.0.1 201.0.1
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201.1 201.1
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201.2 201.2
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202 202
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203 203
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203.0.1 203.0.1
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203.1 203.1
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203.1.1 203.1.1
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203.2 203.2
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203.2.1 203.2.1
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204 204
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205 205
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206 206
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207 207
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208 208
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208.1 208.1
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210.1 210
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210.2 210.1
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211 211
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212 212
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304.4 301
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304.2 301.1
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304.1.1 301.2
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303 303
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306 306
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307 307
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308 308
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309.0.1 309
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309.0.2 309.1
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309 309.2
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310 310
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310.1 310.1
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311 311
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311.1 311.1
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312 312
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313 313
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314 314
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401 401
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402 402
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403 403
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404 404
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405 405
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406 406
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407 407
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408 408
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409 409
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410 410
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410.1 410.1
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411.1 411.0
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411.2 411.1
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411.3 411.2
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412 412
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413 413
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414 414
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415 415
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416 416
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418 418
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419 419
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420 420
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529.0.4 502
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529.0.3 503
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507 507
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508 508
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509 509
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516 516
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517 517
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512.1.2 518
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519.1.1 519
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521.1.1 521
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522 522
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524 524
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525 525
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526.1 526
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526.1.3 526.1
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528.1 527
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528.1 527.1
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528.1 528
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528.1 528.1
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529.0.1 529
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529.1.1 529.1
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529.0.2 529.2
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533 533
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534 534
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535 535
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536 536
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537 537
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538 538
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539 539
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540 540
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601.0.1 601
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601.0.3 601.1
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602 602
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603.0.2 603.1
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701 701
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702 702
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703 703
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704 704
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705 705
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706 706
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707 707
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708 708
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709 709
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709.1 709.1
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709.2 709.2
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712 712
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713 713
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799 799
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999 999

symbol sets/OSM-ISSOM.crt

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#
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# (C) 2017 Kai Pastor
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#
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# Based on ISOM_rules.yaml from https://github.com/sembruk/osm2xmap/ rev 3c6cdb5
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#
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# (C) 2016 Semyon Yakimov
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#
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# This file is part of OpenOrienteering.
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#
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# OpenOrienteering is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# OpenOrienteering is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with OpenOrienteering. If not, see <http://www.gnu.org/licenses/>.
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112 natural = ant_hill
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115 natural = depression
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109 natural = gully
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115 natural = hollow
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112 natural = knoll
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112 natural = termite_mount
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212 natural = bare_rock
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211 natural = beach AND surface = sand
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205 natural = cave_entrance
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201 natural = cliff
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202 natural = cliff AND area = yes
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211 natural = dune
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204 natural = hole AND rock != no
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202 natural = rock AND area = yes
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211 natural = sand
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207 natural = stone
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303 natural = hole AND water = yes
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313 natural = spring
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304.1.1 natural = water
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310 natural = wetland
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311 natural = wetland AND intermittent = yes
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309.0.1 natural = wetland AND foot = impassable
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420 natural = bush
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403 natural = grassland
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408 natural = scrub
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419 natural = tree
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406 natural = wood
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408 natural = wood AND (wood:age = young OR wood:age = very_young)
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404 natural = wood AND wood:density = sparse
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408 natural = wood AND wood:density = dense
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# 305 waterway = canal
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307 waterway = ditch
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306 waterway = drain
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307 waterway = drain AND intermittent = yes
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# 305 waterway = river
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304.1.1 waterway = riverbank
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306 waterway = stream
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307 waterway = stream AND intermittent = yes
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528.1 landuse = allotments
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528.1 landuse = cemetery
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528.1 landuse = commercial
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# 710 landuse = construction
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415 landuse = farmland
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528.1 landuse = farmyard
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406 landuse = forest
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401 landuse = grass
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528.1 landuse = industrial
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# 710 landuse = landfill
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403 landuse = logging
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401 landuse = meadow
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709 landuse = military
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412 landuse = orchard
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304.1.1 landuse = reservoir
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# 710 landuse = quarry
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211 landuse = quarry AND resource = sand
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528.1 landuse = residential
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413 landuse = vineyard
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401 leisure = pitch
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# 504 highway = cycleway
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# 506 highway = footway
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537 highway = milestone
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# 501.0 highway = motorway
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529.0.4 highway = motorway_link
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507 highway = path
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# 506 highway = path AND (smoothness = good OR smoothness = intermediate)
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507 highway = path AND (smoothness = bad OR smoothness = very_bad)
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508 highway = path AND (smoothness = horrible OR smoothness = very_horrible)
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529.0.4 highway = primary
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529.0.4 highway = secondary
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529.0.4 highway = tertiary
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# 505 highway = track
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# 504 highway = track AND (smoothness = good OR smoothness = intermediate)
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# 505 highway = track AND (smoothness = bad OR smoothness = very_bad)
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# 506 highway = track AND (smoothness = horrible OR smoothness = very_horrible)
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529.0.4 highway = trunk AND lanes = 2
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529.0.4 highway = trunk_link AND lanes = 1
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# 504 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street)
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529.0.3 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street) AND (surface = asphalt OR surface = concrete OR surface = concrete:plates OR surface = concrete:lanes)
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# 503.1 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street) AND (surface = compacted OR surface = gravel)
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# 504 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street) AND (surface = ground OR surface = sand OR surface = unpaved)
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# 505 (highway = unclassified OR highway = residential) AND (surface = grass OR surface = dirt)
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# 515 railway ~= "" AND railway != "abandoned" AND tunnel != "yes"
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# 530 building = ruins
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526.1 building ~= "" AND building != ruins
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# 530 building ~= "" AND building != ruins AND ruins = yes
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# 530 building ~= "" AND building != ruins AND historic = ruins
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537 man_made = cairn
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535 man_made = chimney
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509 man_made = cutline
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535 man_made = lighthouse
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535 man_made = mast
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112 man_made = mound
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533 man_made = pipeline AND location = overhead
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534 man_made = pipeline AND location = overground
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537 man_made = survey_point
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535 man_made = tower
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535 man_made = water_tower
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312 man_made = water_well
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540 amenity = bench
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314 amenity = drinking_water
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538 amenity = feeding_place
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312 amenity = fountain
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536 amenity = hunting_stand
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529.0.2 amenity = parking
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709 amenity = prison
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526.1 amenity = shelter
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314 amenity = watering_place
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516 aerialway ~= "" AND aerialway != no
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517 power = line
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516 power = minor_line
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110 barrier = ditch
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524 barrier = fence
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# 523 barrier = fence AND ruins = yes
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410.1 barrier = hedge
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410 barrier = hedge AND area = yes
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521.1.1 barrier = wall
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# 520 barrier = wall AND ruins = yes
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526.1 tourism = alpine_hut
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540 tourism = artwork
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526.1 tourism = chalet
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537 historic = boundary_stone
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540 pipeline = marker
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713 shop = convenience

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