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Alternative sprites for RTL language suppot #405

@zephyris

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@zephyris

Grfcodec now (OpenTTD/grfcodec#46) and OpenTTD will presumably soon (OpenTTD/OpenTTD#14188) support alternative sprites for RTL languages, for example a left-pointing fast-forward or play button make more sense in RTL languages. This is encoded in bit 4 in the sprite info byte.

NML support would be appreciated!

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