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@@ -2,12 +2,12 @@ Today, 14 November 2005, we had a small brainstorm session on IRC how Shared Tra
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===Aircrafts and ships===
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The easy part of this: allow other players, for a fee, to use your station and/or depot. You can fee them for landing, taking off, using the depot, buying something at the depot, and % of the income. Should be easy to build too :) More intersting are trains...
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The easy part of this: allow other players, for a fee, to use your station and/or depot. You can fee them for landing, taking off, using the depot, buying something at the depot, and % of the income. Should be easy to build too :) More interesting are trains...
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===Trains===
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We have Player 1, Player 2 and Player 3.
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Player 1 builds a nice network. Player 2 wants to use part of that network. Now Player 1 can build a Toll-Port, which allows Player 2 to access his network. At this port he defines the restrictions he want to add to the trains of Player 2:
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Player 1 builds a nice network. Player 2 wants to use part of that network. Now Player 1 can build a Toll-Port, which allows Player 2 to access their network. At this port he defines the restrictions he want to add to the trains of Player 2:
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* One-Time Fee (which slows down the train for a moment, to pay the fee)
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* Fee per tile moving
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* Fee per day spent on property
@@ -25,13 +25,13 @@ Player 1 builds a nice network. Player 2 wants to use part of that network. Now
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* On crash, guilty part has to pay X times the yearly income + new-value for destroyed property
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* Om too many crashes/year, the guilty part goes to jail: being unable to do anything for a year or two.
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There was also some overthinking about what would happen if someone stopped his train on the track (if allowed, or via break-down). Normally, nothing happens. There only happens something when an other train is behind you and now has to wait for a red light. You pay every X ticks for his loose of cargo value. Now who pays if 4 trains behind eachother stand still? The first one, causing the red light. The X ticks are needed, in case everyone starts accelerating.
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There was also some overthinking about what would happen if someone stopped their train on the track (if allowed, or via break-down). Normally, nothing happens. There only happens something when an other train is behind you and now has to wait for a red light. You pay every X ticks for their loose of cargo value. Now who pays if 4 trains behind eachother stand still? The first one, causing the red light. The X ticks are needed, in case everyone starts accelerating.
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Now what happens if player 3 is allowed on the network of player 2, can it access the network of player 1? In general: no. Player 1 has to allow player 3 via the toll-ports of player 2. Here he can ask other amounts of money if he wishes. This means that if player 2 is a good friend, you can allow him for free, while asking money to player 3.
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What we want, is that the info about the agreement between player 1 and player 2 is hidden for player 3, but code-wise this can be hard, so for now it is public-information.
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To make this really to work, we need Celestar his patch for pay track upkeep!
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To make this really to work, we need Celestar's patch for pay track upkeep!
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You can build a toll-port at any place, not allowing any other player, to make sure he can't enter that part of your track.
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If you don't protect your stations, and allow them via the toll-port, they are allowed to enter ALL stations.
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