You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Besides the intersection multiplier to count rail piecies, the game multiplies the cost by square root of total rail piece count. The complete formula is:<br />
76
+
<br />
77
+
''Cost = Nt * Ct * sqrt(Na)''<br />
78
+
<br />
79
+
where<br />
80
+
''Nt = rail piece count for given type''<br />
81
+
''Ct = cost factor for given type''<br />
82
+
''sqrt(Na) = square root of total rail piece count (all types)''<br />
83
+
<br />
84
+
When only a single rail type is in use, this can be simplified to ''Cost = C * N^(3/2)''
Besides the intersection multiplier the game has an algorithm which increases the costs for your network exponentially. ''(If someone can find the algorithm, please insert it here)''<br />
81
-
<br />
82
90
Here is an example list for the cost increase, with an rough factor to show the cost increase from one row to the next. (Used Maglev rails)<br />
0 commit comments