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Page/pt/Cidades.mediawiki

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@@ -9,7 +9,7 @@ A maioria das construções nas cidades fornece uma fonte de passageiros e corre
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Em alguns casos, edifícios também aceitar outros tipos de cargas, como bens ou comida. Para que uma estação aceite essas cargas, os edifícios na área de cobertura da estação devem aceitar um total de pelo menos 8/8 da carga. Use the [[en/Manual/Land area information]] tool to find out about the cargo acceptance of individual buildings.
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A população da cidade é calculada com base no número de edifícios, e quanto cada um deles contém de habitantes.
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==Town Industries==
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==Indústrias urbanas==
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Certas indústrias localizam-se dentro de cidades:
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* o banco pode ser encontrado em cidade com população maior que 1200 (clima temperado), e em qualquer cidade numa região do sub-ártico.
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* a torre de água é encontrada em cidades num deserto de clima sub-tropical.
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====Temperate, Toyland====
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There are no special conditions for a Temperate or Toyland town to grow. Simply load/unload cargo as described above.
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====Sub Arctic====
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====Sub-ártico====
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[[File:en/Manual/Arctic town.png|right]]If the centre square of the town is above the snow level, at least 1t of food per month must be delivered for the town to grow rapidly. The town information window will show whether food was delivered recently.
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The towns will grow very slowly on their own, so in the case of small towns not large enough to accept food, it is simply a case of waiting for them to grow. As with any other cargo, a station needs at least 8/8 of food acceptance in its coverage area before it accepts food.
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If the centre square is not in the desert, food and water are not required for growth, although Water Towers may still exist in the town and food/water will be accepted.
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===Tips for Town Growth===
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===Dicas para crescimento de cidade===
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In the Temperate climate, a simple bus service can drastically increase the population of a town. It is sensible to connect not-too-distant small towns together with bus services to bulk-up their population before a train station or airport becomes viable. Alternatively, creating a bus route within a larger town can produce an even higher rate of growth. The bigger the buildings, the bigger the passenger rate. If you are transporting passengers, be sure the population is '''more''' than 500.
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* A bus with one passenger from the other side of town would have the same effect on growth as a large train full of passengers from the other end of the map.

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