Stretch goal:
Pixelorama is a tool for game developers. Many game developers are using auto tiles for their levels to maintain their sanity.
Here is a 47 tile setup:

And a 16 tile setup:

They are fairly easy to use(in Godot and GMS2 at least). But the real challenge is in making them.
Pixelorama can have a simple option to enable a 'reference background/template':
47 tiles:

16 tiles(Please dont mind the numbers at corners, this is the only image I could find):

There should be an option to select the size of individual tile(16x16, 32x32 etc.)
Again, a stretch goal. Would be nice to have, and very useful too.
Stretch goal:


Pixelorama is a tool for game developers. Many game developers are using auto tiles for their levels to maintain their sanity.
Here is a 47 tile setup:
And a 16 tile setup:
They are fairly easy to use(in Godot and GMS2 at least). But the real challenge is in making them.
Pixelorama can have a simple option to enable a 'reference background/template':


47 tiles:
16 tiles(Please dont mind the numbers at corners, this is the only image I could find):
There should be an option to select the size of individual tile(16x16, 32x32 etc.)
Again, a stretch goal. Would be nice to have, and very useful too.