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main.cpp
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182 lines (162 loc) · 5.54 KB
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#include <cstdio>
#include <string>
#include <memory>
#include <fstream>
#include <SFML/Graphics/RenderWindow.hpp>
#define boolean enet_boolean
#include <enet/enet.h>
#undef boolean
#include "inputcatcher.h"
#include "engine.h"
#include "renderer.h"
#include "datastructures.h"
#include "global_constants.h"
#include "visuals/mainmenu.h"
#include "networking/servernetworker.h"
#include "networking/clientnetworker.h"
#include "global.h"
#include "configloader.h"
long int getmillisec();
int main(int argc, char **argv)
{
// Initialize logging
std::unique_ptr<PrintLogger> default_logger(new PrintLogger());
Global::provide_logging(default_logger.get());
// Disable sfml logging
sf::err().rdbuf(NULL);
// Load the settings config
ConfigLoader settings_configloader;
nlohmann::json settings = settings_configloader.open("settings.json");
Global::provide_settings(&settings);
// Initialize networking system
if (enet_initialize())
{
Global::logging().panic(__FILE__, __LINE__, "Enet initialization failed");
}
int window_width, window_height, window_type;
window_width = Global::settings().at("Display resolution").at(0);
window_height = Global::settings().at("Display resolution").at(1);
sf::RenderWindow window(sf::VideoMode(window_width, window_height), "Vanguard");
// SFML silently creates a smaller window if the window width and height are larger than the physical screen size
window_width = window.getSize().x;
window_height = window.getSize().y;
window.setKeyRepeatEnabled(false);
std::unique_ptr<MenuContainer> menus = std::unique_ptr<MenuContainer>(new MenuContainer(window));
sf::Clock clock;
double updatetimebuffer = 0;
int not_finished = 1;
while (not_finished)
{
if (updatetimebuffer >= MENU_TIMESTEP)
{
not_finished = menus->run(window);
updatetimebuffer -= MENU_TIMESTEP;
if (not_finished == -1)
{
// Quit
return 0;
}
}
sf::Time delta = clock.restart();
updatetimebuffer += delta.asSeconds();
}
bool isserver = true;
std::string serverip;
int serverport = 3224;
// Server, client, or quit?
if (menus->action() == POSTMENUACTION::QUIT)
{
// Exit peacefully
return 0;
}
else if (menus->action() == POSTMENUACTION::HOST_SERVER)
{
isserver = true;
}
else if (menus->action() == POSTMENUACTION::JOIN_SERVER)
{
isserver = false;
serverip = menus->serverip;
serverport = menus->serverport;
}
else
{
Global::logging().panic(__FILE__, __LINE__, "Unknown post menu status %i", menus->action());
}
// Clean up
menus.reset();
Engine engine(isserver);
InputCatcher inputcatcher;
Gamestate renderingstate(engine);
Renderer renderer(window_width, window_height);
std::unique_ptr<Networker> networker;
if (isserver)
{
networker = std::unique_ptr<Networker>(new ServerNetworker(engine.sendbuffer));
std::ifstream maprotationfile("maprotation.json");
if (not maprotationfile.good())
{
Global::logging().panic(__FILE__, __LINE__, "maprotation.json was not found.");
}
nlohmann::json maprotationdata;
maprotationdata << maprotationfile;
maprotationfile.close();
std::vector<std::string> maprotation = maprotationdata["maps"];
engine.loadrotation(maprotation);
engine.nextmap();
// FIXME: Hack to make sure the oldstate is properly initialized
engine.update(0);
}
else
{
networker = std::unique_ptr<Networker>(new ClientNetworker(engine.sendbuffer, serverip, serverport));
}
EntityPtr myself(0);
if (isserver)
{
myself = engine.currentstate->addplayer();
Player &p = engine.currentstate->get<Player&>(myself);
p.name = Global::settings()["Player name"];
p.spawntimer.active = true;
}
else
{
ClientNetworker &n = reinterpret_cast<ClientNetworker&>(*networker);
while (not n.isconnected())
{
n.receive(*(engine.currentstate));
}
myself = engine.currentstate->playerlist.at(engine.currentstate->playerlist.size()-1);
}
clock.restart();
double enginetimebuffer = 0;
double networkertimebuffer = 0;
while (true)
{
while (enginetimebuffer >= ENGINE_TIMESTEP)
{
networker->receive(*(engine.currentstate));
inputcatcher.run(window, *(engine.currentstate), *networker, renderer, myself);
engine.update(ENGINE_TIMESTEP);
networker->sendeventdata(*(engine.currentstate));
enginetimebuffer -= ENGINE_TIMESTEP;
}
if (isserver)
{
if (networkertimebuffer >= NETWORKING_TIMESTEP)
{
ServerNetworker &n = reinterpret_cast<ServerNetworker&>(*networker);
n.sendframedata(*(engine.currentstate));
networkertimebuffer -= NETWORKING_TIMESTEP;
}
}
sf::Time delta = clock.restart();
enginetimebuffer += delta.asSeconds();
networkertimebuffer += delta.asSeconds();
renderingstate.interpolate(*(engine.oldstate), *(engine.currentstate), enginetimebuffer/ENGINE_TIMESTEP);
renderer.render(window, renderingstate, myself, *networker);
delta = clock.restart();
enginetimebuffer += delta.asSeconds();
networkertimebuffer += delta.asSeconds();
}
}