I fail to understand how this project can claim to be "cross platform" when it doesn't work with Windows 11 and Visual Studio 22.
What am I missing? Include paths don't work for a start, even if I add them manually. Which breaks the whole idea of being 'cross-platform'.
Apologies if this issue seems cranky. I've had to rever all my changes after the hope that it would solve my cross-platform issues.
What I did: Use cmake in git-bash
What I expected: To be able to open and build the resulting .sln file
What happened: No boost headers were found and no libraries linked.
I fail to understand how this project can claim to be "cross platform" when it doesn't work with Windows 11 and Visual Studio 22.
What am I missing? Include paths don't work for a start, even if I add them manually. Which breaks the whole idea of being 'cross-platform'.
Apologies if this issue seems cranky. I've had to rever all my changes after the hope that it would solve my cross-platform issues.
What I did: Use cmake in git-bash
What I expected: To be able to open and build the resulting .sln file
What happened: No boost headers were found and no libraries linked.