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This repository was archived by the owner on Jun 19, 2021. It is now read-only.
You can see it quite easily: Just fly above the map and look down while moving. In some directions, chunks are loaded closer to the player, while in others they're loaded farther away.
The chunk positions are just missing an offset so that the position we use for the calculation is in the middle of them instead of being on a corner. Easy fix, just needs a good eye to see if it's fixed. Also a good way to get into how dynamic chunk loading works if anyone's interested.