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Movement

A_Admin.SetMoving(moving)

Toggles the player movement state.

  • moving boolean
  • Affects: IsPlayerMoving()
  • Example: A_Admin.SetMoving(true)

A_Admin.SetMounted(mounted)

Toggles the player's mounted state.

  • mounted boolean
  • Affects: IsMounted()
  • Example: A_Admin.SetMounted(true)

A_Admin.SetFlying(flying)

Toggles the player's flying state.

  • flying boolean
  • Affects: IsFlying()
  • Example: A_Admin.SetFlying(true)

A_Admin.SetFalling(falling)

Toggles the player's falling state.

  • falling boolean
  • Affects: IsFalling()
  • Example: A_Admin.SetFalling(true)

A_Admin.SetSwimming(swimming)

Toggles the player's swimming state.

  • swimming boolean
  • Affects: IsSwimming()
  • Example: A_Admin.SetSwimming(true)