Sets the number of active party members, resizing the party array.
- n
number-- Party size from0(solo) to4 - Affects:
GetNumGroupMembers(),UnitExists("party1")throughUnitExists("party4") - Fires:
GROUP_ROSTER_UPDATE - Note: When growing the party, new members are initialized with default values. When shrinking, excess members are removed.
- Example:
A_Admin.SetPartySize(0) -- go solo
A_Admin.SetPartySize(4) -- full 4-member party
print(GetNumGroupMembers()) -- 4Configures a specific party member's identity.
- index
number-- 1-based party index (1-4) - name
string-- Character name - classIndex
number-- 1-based class index (seeSetPlayerClass) - level
number-- Character level - Affects:
UnitName("party1"),UnitClass("party1"),UnitLevel("party1"), etc. - Fires:
GROUP_ROSTER_UPDATE - Example:
A_Admin.SetPartySize(2)
A_Admin.SetPartyMember(1, "Thrynn", 2, 80) -- Paladin
A_Admin.SetPartyMember(2, "Kazzara", 1, 80) -- Warrior
print(UnitName("party1")) -- "Thrynn"Sets a party member's health values.
- index
number-- 1-based party index (1-4) - current
number-- Current health - max
number-- Maximum health - Affects:
UnitHealth("partyN"),UnitHealthMax("partyN") - Fires:
UNIT_HEALTH - Example:
A_Admin.SetPartyMemberHealth(1, 60000, 120000) -- party1 at 50% HPSets a party member's health to zero, marking them as dead.
- index
number-- 1-based party index (1-4) - Affects:
UnitHealth("partyN")returns0,UnitIsDead("partyN")returnstrue - Fires:
UNIT_HEALTH - Example:
A_Admin.KillPartyMember(2)
print(UnitIsDead("party2")) -- trueRestores a dead party member to full health.
- index
number-- 1-based party index (1-4) - Affects:
UnitHealth("partyN")returns full HP,UnitIsDead("partyN")returnsfalse - Fires:
UNIT_HEALTH - Example:
A_Admin.KillPartyMember(2)
A_Admin.ResPartyMember(2)
print(UnitIsDead("party2")) -- falseSets the automatic rot damage intensity applied to party members each tick.
- level
number-- Intensity level:
| Level | Label | Damage Per Tick |
|---|---|---|
| 0 | Off | None |
| 1 | Light | 1% of max HP |
| 2 | Moderate | 3% of max HP |
| 3 | Heavy | 5% of max HP |
| 4 | Brutal | 10% of max HP |
- Note: Matches the
ROT_DAMAGE_LEVELSconstant insrc/lua_api/game_data.rs. - Example:
A_Admin.SetRotDamage(2) -- moderate damage for healing practice
A_Admin.SetRotDamage(0) -- disable rot