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add a beast unleashed
Could branch the Ruby Reflection BC9E and BC9F to specify the pattern, but wanted to stay under 2000 time. This does branch the Tail to Claw/Claw to Tail spells that P5S did not do, using replaceText for the followup to just Claw/Tail
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ui/raidboss/data/07-dt/eureka/occult_crescent_north_horn.ts

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@@ -186,6 +186,9 @@ const triggerSet: TriggerSet<Data> = {
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{
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'locale': 'en',
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'replaceText': {
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'Claw to Tail/Tail to Claw \(Tail/Claw\)': 'Tail/Claw',
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'Claw to Tail \(Tail\)': 'Tail',
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'Tail to Claw \(Claw\)': 'Claw',
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'Central Gardening/Side Gardening': 'Central/Side Gardening',
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'Side Gardening/Central Gardening': 'Side/Central Gardening',
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'Regurgitomato/Regurgitonion': 'Regurgitomato/onion',

ui/raidboss/data/07-dt/eureka/occult_crescent_north_horn.txt

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@@ -14,6 +14,134 @@ hideall "--sync--"
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# Instead players must run to the encounter spot. This makes the "entry"
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# into the critical encounter happen much later.
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### A Beast Unleashed
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# -ii BC99 BCA8 BCA9 BFD0 C161 C162 C163 C51D C5CD C6A4
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# -p BCAA:1123.2
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# -it "Atlas Carbuncle"
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# IGNORED ABILITIES
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# BC99 Topaz Ray: 2.7s VFX casts for crystals against walls, 2 in tutorial, then 3
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# BFD0 --sync--: Wall damage every 1s
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# C161 Sonic Howl: aoe damage cast ~0.8s after BCAA, two casts that split target with remaining players
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# C162 Spinebreaking Stampede: point knockback from center of cardinal wall ~3.1s after BCA3, two casts that split target with remaining players
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# C163 Spinebreaking Stampede: damage and knockback ~0.7s after BCA3, two casts that split target with remaining players
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# C5CD Ruby Glow: minor aoe damage cast ~0.8s after BC9C, two casts that split target with remaining players
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# C6A4 --sync--: Boss autos
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#
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# ALL ENCOUNTER ABILITIES
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# BC98 Topaz Stones: 2.7s castbar, spawns 10 yellow crystals
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# BC99 Topaz Ray: 2.7s VFX casts for crystals against walls, 2 in tutorial, then 3
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# BC9A Topaz Ray: 2.7s cast, circle aoe under yellow crystal
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# BC9C Ruby Glow: 2.7s castbar and minor aoe to some players, splits damage targets with C5CD, also spawns 4 red crystals that move to draw lines shortly after
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# BC9D Ruby Reflection: damage cast for square patterns at end of BC99, only during tutorial
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# BC9E Ruby Reflection: damage cast E/W L-shaped patterns at end of BC99
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# BC9F Ruby Reflection: damage cast N/S Г-shaped (Reversed/Flipped L) patterns at end of BC99
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# BCA0 --sync--: 2.2s cast for VFX animation showing point knockback from center of cardinal wall, perpendicular to BCA1 line knockback
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# BCA1 --sync--: 2.2s cast for VFX animation showing perpendicular knockback from center line
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# BCA3 Spinebreaking Stampede: 7.7s castbar, boss dashes across arena from a cardinal, splits damage targets and perpendicular knockback with C163
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# BCA4 Spinebreaking Stampede: boss jumps to the center of cardinal wall, splits damage targets and knockback with C162
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# BCA6 Claw to Tail: 5.7s castbar + half-room cleave in front of boss
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# BCA7 Tail to Claw: 5.7s castbar + half-room cleave behind boss
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# BCA8 Claw to Tail: follow-up half-room cleave behind boss cast ~3.1s after BCA6; NOTE: p5s ignored this ability
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# BCA9 Tail to Claw: follow-up half-room cleave in front of boss cast ~3.1s after BCA7; NOTE: p5s ignored this ability
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# BCAA Sonic Howl: 4.7s castbar and aoe to some players, splits damage targets with C161
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# BCAB --sync--: Boss dashes to a location
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# BFD0 --sync--: Wall damage every 1s
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# C161 Sonic Howl: aoe damage cast ~0.8s after BCAA, two casts that split damage between remaining players
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# C162 Spinebreaking Stampede: point knockback from center of cardinal wall ~3.1s after BCA3, two casts that split target with remaining players
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# C163 Spinebreaking Stampede: damage and knockback ~0.7s after BCA3, two casts that split target with remaining players
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# C4F2 Reflective Coat: 2.7s castbar, red walls become reflective
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# C51D --sync--: VFX self-cast 0.2s after BC9A, boss recoils after the BCA4 jump then starts autos again
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# C5CD Ruby Glow: minor aoe damage cast ~0.8s after BC9C, two casts that split target with remaining players
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# C6A4 --sync--: Boss autos
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1000.0 "--sync--" ActorControl { command: "80000014", data0: "3C0" } window 100000,0
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1011.0 "--targetable--"
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1100.0 "--sync--" InCombat { inGameCombat: "1" } window 100,3
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1118.2 "--sync--" StartsUsing { id: "BCAA", source: "Atlas Carbuncle" } window 120,5
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1123.2 "Sonic Howl" Ability { id: "BCAA", source: "Atlas Carbuncle" }
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# Tutorial - Topaz Stones
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1131.4 "Topaz Stones" Ability { id: "BC98", source: "Atlas Carbuncle" }
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1138.3 "Topaz Ray" Ability { id: "BC9A", source: "Topaz Stone" }
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# Tutorial - Topaz Stones + Ruby Glow
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1141.6 "Topaz Stones" Ability { id: "BC98", source: "Atlas Carbuncle" }
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1147.7 "Ruby Glow" Ability { id: "BC9C", source: "Atlas Carbuncle" }
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1159.8 "Reflective Coat" Ability { id: "C4F2", source: "Atlas Carbuncle" }
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1163.4 "Topaz Ray" Ability { id: "BC9A", source: "Topaz Stone" }
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1163.4 "Ruby Reflection" Ability { id: "BC9D", source: "Atlas Carbuncle" }
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1164.0 "--middle--" Ability { id: "BCAB", source: "Atlas Carbuncle" }
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# Tail to Claw or Claw to Tail Branch 1
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1166.1 "--sync--" StartsUsing { id: "BCA6", source: "Atlas Carbuncle" } jump "oc-a-beast-unleashed-claw"
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1166.1 "--sync--" StartsUsing { id: "BCA7", source: "Atlas Carbuncle" } jump "oc-a-beast-unleashed-tail"
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1172.1 "Claw to Tail/Tail to Claw?" #Ability { id: ["BCA6", "BCA7"], source: "Atlas Carbuncle" }
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1175.2 "Claw to Tail/Tail to Claw (Tail/Claw)?" #Ability { id: ["BCA8", "BCA9"], source: "Atlas Carbuncle" }
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1183.3 "Topaz Stones" #Ability { id: "BC98", source: "Atlas Carbuncle" }
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1187.4 "--cardinal--" #Ability { id: "BCAB", source: "Atlas Carbuncle" }
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1194.1 "--tell 1--" #Ability { id: "BCA1", source: "Atlas Carbuncle" }
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1196.7 "--tell 2--" #Ability { id: "BCA0", source: "Atlas Carbuncle" }
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1198.6 "Spinebreaking Stampede 1" #Ability { id: "BCA3", source: "Atlas Carbuncle" }
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1198.6 "--knockback--"
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1201.7 "Spinebreaking Stampede 2" #Ability { id: "BCA4", source: "Atlas Carbuncle" }
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1201.7 "--knockback--"
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1205.1 "Topaz Ray" #Ability { id: "BC9A", source: "Topaz Stone" }
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1266.1 label "oc-a-beast-unleashed-claw"
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1272.1 "Claw to Tail" Ability { id: "BCA6", source: "Atlas Carbuncle" }
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1275.2 "Claw to Tail (Tail)" Ability { id: "BCA8", source: "Atlas Carbuncle" }
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1280.4 "--sync--" StartsUsing { id: "BC98", source: "Atlas Carbuncle" } forcejump "oc-a-beast-unleashed-loop"
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1366.1 label "oc-a-beast-unleashed-tail"
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1372.1 "Tail to Claw" Ability { id: "BCA7", source: "Atlas Carbuncle" }
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1375.2 "Tail to Claw (Claw)" Ability { id: "BCA9", source: "Atlas Carbuncle" }
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# Loop Begins, ~17.2s pause between
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1380.3 label "oc-a-beast-unleashed-loop"
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1383.3 "Topaz Stones" Ability { id: "BC98", source: "Atlas Carbuncle" }
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1387.4 "--cardinal--" Ability { id: "BCAB", source: "Atlas Carbuncle" }
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1394.1 "--tell 1--" Ability { id: "BCA1", source: "Atlas Carbuncle" }
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1396.7 "--tell 2--" Ability { id: "BCA0", source: "Atlas Carbuncle" }
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1398.6 "Spinebreaking Stampede 1" Ability { id: "BCA3", source: "Atlas Carbuncle" }
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1398.6 "--knockback--"
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1401.7 "Spinebreaking Stampede 2" Ability { id: "BCA4", source: "Atlas Carbuncle" }
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1401.7 "--knockback--"
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1405.1 "Topaz Ray" Ability { id: "BC9A", source: "Topaz Stone" }
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1415.4 "Sonic Howl" Ability { id: "BCAA", source: "Atlas Carbuncle" }
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1421.5 "Topaz Stones" Ability { id: "BC98", source: "Atlas Carbuncle" }
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1427.6 "Ruby Glow" Ability { id: "BC9C", source: "Atlas Carbuncle" }
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1442.7 "Reflective Coat" Ability { id: "C4F2", source: "Atlas Carbuncle" }
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1446.3 "Topaz Ray" Ability { id: "BC9A", source: "Topaz Stone" }
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1446.3 "Ruby Reflection" Ability { id: ["BC9E", "BC9F"], source: "Atlas Carbuncle" }
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1449.3 "Topaz Stones" Ability { id: "BC98", source: "Atlas Carbuncle" }
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1464.4 "Reflective Coat" Ability { id: "C4F2", source: "Atlas Carbuncle" }
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1468.1 "Topaz Ray" Ability { id: "BC9A", source: "Topaz Stone" }
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1468.1 "Ruby Reflection" Ability { id: ["BC9E", "BC9F"],, source: "Atlas Carbuncle" }
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# Tail to Claw or Claw to Tail Branch 2 (Loop Version)
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1467.5 "--sync--" StartsUsing { id: "BCA6", source: "Atlas Carbuncle" } jump "oc-a-beast-unleashed-claw2"
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1467.5 "--sync--" StartsUsing { id: "BCA7", source: "Atlas Carbuncle" } jump "oc-a-beast-unleashed-tail2"
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1473.5 "Claw to Tail/Tail to Claw?" #Ability { id: ["BCA6", "BCA7"], source: "Atlas Carbuncle" }
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1476.6 "Claw to Tail/Tail to Claw (Tail/Claw)?" #Ability { id: ["BCA8", "BCA9"], source: "Atlas Carbuncle" }
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1484.7 "Sonic Howl" #Ability { id: "BCAA", source: "Atlas Carbuncle" }
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1501.8 "Topaz Stones" #Ability { id: "BC98", source: "Atlas Carbuncle" }
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1505.9 "--cardinal--" #Ability { id: "BCAB", source: "Atlas Carbuncle" }
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1512.6 "--tell 1--" #Ability { id: "BCA1", source: "Atlas Carbuncle" }
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1567.5 label "oc-a-beast-unleashed-claw2"
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1573.5 "Claw to Tail" Ability { id: "BCA6", source: "Atlas Carbuncle" }
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1576.6 "Claw to Tail (Tail)" Ability { id: "BCA8", source: "Atlas Carbuncle" }
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1579.8 "--sync--" StartsUsing { id: "BCAA", source: "Atlas Carbuncle" } forcejump "oc-a-beast-unleashed-sonic"
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1667.5 label "oc-a-beast-unleashed-tail2"
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1673.5 "Tail to Claw" Ability { id: "BCA7", source: "Atlas Carbuncle" }
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1676.6 "Tail to Claw (Claw)" Ability { id: "BCA9", source: "Atlas Carbuncle" }
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1679.7 label "oc-a-beast-unleashed-sonic"
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1684.7 "Sonic Howl" Ability { id: "BCAA", source: "Atlas Carbuncle" }
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# Loop
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1699.0 "--sync--" StartsUsing { id: "BC98", source: "Atlas Carbuncle" } forcejump "oc-a-beast-unleashed-loop"
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### Double Trouble
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# -ii B7E1 B7D0 B7D1 B7D4 B7D5 B7D6 B7D7 B7D8 B7D9 B7DB B7DC B7E4 B7E5 C3CA
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# -p B7E7:7121.0

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