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Could branch the Ruby Reflection BC9E and BC9F to specify the pattern, but wanted to stay under 2000 time. This does branch the Tail to Claw/Claw to Tail spells that P5S did not do, using replaceText for the followup to just Claw/Tail
# BC99 Topaz Ray: 2.7s VFX casts for crystals against walls, 2 in tutorial, then 3
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# BC9A Topaz Ray: 2.7s cast, circle aoe under yellow crystal
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# BC9C Ruby Glow: 2.7s castbar and minor aoe to some players, splits damage targets with C5CD, also spawns 4 red crystals that move to draw lines shortly after
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# BC9D Ruby Reflection: damage cast for square patterns at end of BC99, only during tutorial
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# BC9E Ruby Reflection: damage cast E/W L-shaped patterns at end of BC99
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# BC9F Ruby Reflection: damage cast N/S Г-shaped (Reversed/Flipped L) patterns at end of BC99
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# BCA0 --sync--: 2.2s cast for VFX animation showing point knockback from center of cardinal wall, perpendicular to BCA1 line knockback
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# BCA1 --sync--: 2.2s cast for VFX animation showing perpendicular knockback from center line
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# BCA3 Spinebreaking Stampede: 7.7s castbar, boss dashes across arena from a cardinal, splits damage targets and perpendicular knockback with C163
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# BCA4 Spinebreaking Stampede: boss jumps to the center of cardinal wall, splits damage targets and knockback with C162
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# BCA6 Claw to Tail: 5.7s castbar + half-room cleave in front of boss
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# BCA7 Tail to Claw: 5.7s castbar + half-room cleave behind boss
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# BCA8 Claw to Tail: follow-up half-room cleave behind boss cast ~3.1s after BCA6; NOTE: p5s ignored this ability
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# BCA9 Tail to Claw: follow-up half-room cleave in front of boss cast ~3.1s after BCA7; NOTE: p5s ignored this ability
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# BCAA Sonic Howl: 4.7s castbar and aoe to some players, splits damage targets with C161
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# BCAB --sync--: Boss dashes to a location
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# BFD0 --sync--: Wall damage every 1s
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# C161 Sonic Howl: aoe damage cast ~0.8s after BCAA, two casts that split damage between remaining players
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# C162 Spinebreaking Stampede: point knockback from center of cardinal wall ~3.1s after BCA3, two casts that split target with remaining players
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# C163 Spinebreaking Stampede: damage and knockback ~0.7s after BCA3, two casts that split target with remaining players
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# C4F2 Reflective Coat: 2.7s castbar, red walls become reflective
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# C51D --sync--: VFX self-cast 0.2s after BC9A, boss recoils after the BCA4 jump then starts autos again
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# C5CD Ruby Glow: minor aoe damage cast ~0.8s after BC9C, two casts that split target with remaining players
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