Problem this feature should fix
Overload's current anti-aliasing strategy (FXAA) is pretty blurry.
Expected solution
We should consider another approach, such as FXAA 3.11.
Requirements are:
- Single-pass, we should only update the FXAA shader
- Inputs should remain the same (
_InputTexture)
- Performance shouldn't degrade too much
- The game should look less blurry