diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index de6c6402433ce..75db99763fb94 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -13064,6 +13064,8 @@ SLAJ-25008: SLAJ-25011: name: "Shin Sangoku Musou 3" region: "NTSC-Unk" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLAJ-25012: name: "Final Fantasy X-2" region: "NTSC-Unk" @@ -13326,7 +13328,7 @@ SLAJ-25078: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -14133,7 +14135,7 @@ SLED-53937: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -18201,18 +18203,28 @@ SLES-51660: SLES-51661: name: "Dynasty Warriors 4" region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLES-51662: name: "Dynasty Warriors 4" region: "PAL-F" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLES-51663: name: "Dynasty Warriors 4" region: "PAL-G" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLES-51664: name: "Dynasty Warriors 4" region: "PAL-I" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLES-51665: name: "Dynasty Warriors 4" region: "PAL-S" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLES-51666: name: "Piglet - El Gran Juego de Disney" name-en: "Piglet's Big Game" @@ -24805,7 +24817,7 @@ SLES-53886: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -25242,7 +25254,7 @@ SLES-54030: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -31091,6 +31103,8 @@ SLKA-25050: name: "진・삼국무쌍 3" # Undumped on ReDump as of 2025-08-28 name-en: "Jin Samguk Mussang 3" region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLKA-25051: name: "클락 타워 3" name-en: "Clock Tower 3" @@ -42255,6 +42269,8 @@ SLPM-65248: name-sort: "しんさんごくむそう3" name-en: "Shin Sangoku Musou 3" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLPM-65249: name: "CHAOS LEGION" name-sort: "かおす れぎおん" @@ -48866,7 +48882,7 @@ SLPM-66354: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -49932,6 +49948,8 @@ SLPM-66522: name-sort: "しんさんごくむそう3 [こーえーていばんしりーず]" name-en: "Shin Sangoku Musou 3 [KOEI Selection]" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLPM-66523: name: "三國志Ⅸ with パワーアップキット [KOEI The Best]" name-sort: "さんごくし 9 with ぱわーあっぷきっと [KOEI The Best]" @@ -51212,7 +51230,7 @@ SLPM-66731: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -52565,7 +52583,7 @@ SLPM-66961: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -53504,16 +53522,22 @@ SLPM-74215: name-sort: "しんさんごくむそう3 [PlayStation2 the Best]" name-en: "Shin Sangoku Musou 3 [PlayStation2 the Best]" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLPM-74216: name: "真・三國無双3 猛将伝 [PlayStation2 the Best]" name-sort: "しんさんごくむそう3 もうしょうでん [PlayStation2 the Best]" name-en: "Shin Sangoku Musou 3 - Moushouden [PlayStation2 the Best]" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLPM-74217: name: "真・三國無双3 [PlayStation2 the Best] [メガパック]" name-sort: "しんさんごくむそう3 [PlayStation2 the Best] [めがぱっく]" name-en: "Shin Sangoku Musou 3 [PlayStation2 the Best] [Mega Pack]" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLPM-74218: name: "シャイニング・ティアーズ [PlayStation2 the Best]" name-sort: "しゃいにんぐ・てぃあーず [PlayStation2 the Best]" @@ -66759,6 +66783,8 @@ SLUS-20653: name: "Dynasty Warriors 4" region: "NTSC-U" compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. SLUS-20655: name: "The Hobbit - The Prelude to the Lord of the Rings" name-sort: "Hobbit, The - The Prelude to the Lord of the Rings" @@ -71263,7 +71289,7 @@ SLUS-21376: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" @@ -75339,7 +75365,7 @@ SLUS-29180: gsHWFixes: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. - halfPixelOffset: 4 # Mostly aligns post-processing. + halfPixelOffset: 5 # Mostly aligns post-processing. nativeScaling: 2 # Improves post-processing smoothness. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames"