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In Klonoa 2: Lunatea's Veil (SLUS-20151), when widescreen patches are enabled, the wavy text effect seen on the "Now Loading", "Vision Start", and "Vision Clear" screens renders incorrectly, with parts of the text edges being clipped. This issue occurs on both hardware and software renderers.
Reproduction Steps
Enable "Apply Widescreen Patches" in Settings → Graphics → Display
Launch the game
Start any stage
Expected Behavior
The text effect should render correctly and without cutting off.
PCSX2 Revision
v2.7.43
System details
Operating system: Linux (Fedora 43)
CPU: AMD Ryzen 7 3700X
GPU: AMD Radeon RX 6800 XT
Settings
Default settings, but with the "Apply Widescreen Patches" setting enabled.
Screencasts
PCSX2 with widescreen patches (captured on PCSX2 v1.7.3069, but looks the same as in v2.7.43):
Describe the Bug
In Klonoa 2: Lunatea's Veil (SLUS-20151), when widescreen patches are enabled, the wavy text effect seen on the "Now Loading", "Vision Start", and "Vision Clear" screens renders incorrectly, with parts of the text edges being clipped. This issue occurs on both hardware and software renderers.
Reproduction Steps
Expected Behavior
The text effect should render correctly and without cutting off.
PCSX2 Revision
v2.7.43
System details
Settings
Default settings, but with the "Apply Widescreen Patches" setting enabled.
Screencasts
PCSX2 with widescreen patches (captured on PCSX2 v1.7.3069, but looks the same as in v2.7.43):
klonoa_2_wavy_text_effect_broken_pcsx2_v1.7.3069.mov
Real hardware:
klonoa_2_wavy_text_effect_working_real_hardware.mov