There should be a Vector / Arrow Field / Quiver 2D component.
x, y, u, v -> x,y location; u,v is the vector which to draw (length/direction)
Input: func f(x,y) => u,v
Arrows:
- if (u,v) is zero - no arrow
Options:
- (num) scaleLength - if not set and scale is true, then use a default
- (bool) scale - default true, if disable, then dont scale
- (bool) isArrow - if false, then just lines, default true
- start point - by default end is at x,y; there shold also be an option to do middle or end of the arrow, default is start
There should be a Vector / Arrow Field / Quiver 2D component.
x, y, u, v -> x,y location; u,v is the vector which to draw (length/direction)
Input: func f(x,y) => u,v
Arrows:
Options: