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[github] updated the readme with a documentation section which mentions the existing wiki pages and adds a new tutorial subsection, which points to Game.cpp
-[Perks of a contributor](https://github.com/PanosK92/SpartanEngine/wiki/Perks-of-a-contributor)
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#Interesting facts
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#### Tutorials
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- This engine started as a way to learn and enrich my portfolio while I was a university student, circa 2014, represeting over a decade of non-stop development.
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- It's one of the most rewarding projects in terms of the perks you receive should you become a contributor, more [here](https://github.com/PanosK92/SpartanEngine/wiki/Perks-of-a-contributor).
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While the engine is designed primarily for experienced game developers to experiment, there are resources available for those who prefer a more guided approach.
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# Use cases
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To get started, take a look at [game.cpp](https://github.com/PanosK92/SpartanEngine/blob/master/runtime/Game/Game.cpp). This file contains all the logic for loading and setting up the default worlds within the engine, and it's a great place to understand the core structure of the engine.
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Are you utilizing any components from the Spartan Engine, or has it inspired aspects of your work? If yes, then reach out to me, I'd love to showcase your project.
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# Interesting facts and use cases
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- Godot uses Spartan's TAA, see [here](https://github.com/godotengine/godot/blob/37d51d2cb7f6e47bef8329887e9e1740a914dc4e/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl#L2)
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- Stalker Anomaly has an addon which enchances rendering based on Spartan's source [here](https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders)
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- This engine started as a way to learn and enrich my portfolio while I was a university student, circa 2014, represeting over a decade of non-stop development.
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- It's one of the most rewarding projects in terms of the perks you receive should you become a contributor, more [here](https://github.com/PanosK92/SpartanEngine/wiki/Perks-of-a-contributor).
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-**Godot** uses Spartan's TAA, see [here](https://github.com/godotengine/godot/blob/37d51d2cb7f6e47bef8329887e9e1740a914dc4e/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl#L2)
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-**Stalker Anomaly** has an addon which enchances rendering based on Spartan's source [here](https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders)
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- Jesse Guerrero, a contributor, wrote a [book](https://www.amazon.com/dp/B0CXG1CMNK?ref_=cm_sw_r_cp_ud_dp_A14WVAH86VH407JE95MG_1) on beginning programming, showcasing Spartan's code, Discord community and the leadership within it.
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Are you utilizing any components from the Spartan Engine, or has it inspired aspects of your work? If yes, reach out to me, I'd love to showcase your project.
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