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Hi, I might be able to help with expanding the event. I would also suggest to do this for all rideable animals such as lamma, pig, strider, donkey, skeleton and zombie horse. |
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Relevant PR: #9998 |
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new pr #11906 |
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Is your feature request related to a problem?
I am currently writing a plugin that simulates a cavalry "charge" of sorts. Basically, while riding a horse, if you run into an entity, that entity gets damaged and knocked back a bit.
I found the VehicleEntityCollisionEvent but apparently that only fires for boats and minecarts.
Describe the solution you'd like.
Either:
Describe alternatives you've considered.
Currently, for this I have to use the EntityMoveEvent and check the bounding boxes there.
Other
No response
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