Replies: 4 comments 6 replies
-
Had issues with setting large amount of blocks, this would be a good feature if it gets added |
Beta Was this translation helpful? Give feedback.
-
It's generally a discussion over how such a mechanism should look, not a "should we add this". We already know that there has been demand for such a thing over the years, it's the API design issue and considering how much/what control should be given over stuff, because "it's fast but it corrupts game state" is not something we can be overly excited for when it comes to API, especially if we're going to be considering it a first class citizen of the API |
Beta Was this translation helpful? Give feedback.
-
I ran into problems when trying to set a large number of blocks. It would be great if this feature were added. The only workaround I found was using NMS and reflection, but that method breaks with new updates. So, this would be a highly useful update |
Beta Was this translation helpful? Give feedback.
-
I would suggest something like editMeta does |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
Is your feature request related to a problem?
As of now everyone knows bukkit doesn't directly offer any way to do large sized batch-editing. And I have issues trying to do massive block placements since there isn't any way to do it directly except using reflection and NMS.
Describe the solution you'd like.
A way to be able to do batch-editing while it not costing any performance issues, its fine if there are stuff not updating for example ticking tile entities. so a method something like
setBlocks(Map<Location, BlockData> blocks);
I have made a pr about my solution about this before but its need some discussionDescribe alternatives you've considered.
Using NMS and reflection https://github.com/Devlrxxh/BlockChanger
Other
No response
Beta Was this translation helpful? Give feedback.
All reactions