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PlayerClientLoadedWorldEvent should be called when player's dimension has changed. Player sends the player loaded packet every time the world has been loaded, even on dimension change, not only when they join or die.
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PlayerClientLoadedWorldEventshould be called when player's dimension has changed. Player sends the player loaded packet every time the world has been loaded, even on dimension change, not only when they join or die.Beta Was this translation helpful? Give feedback.
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