Description
Is your feature request related to a problem?
At present, it's not possible to detect when an armadillo changes its state and cancel it. This is problematic for vanish plugins, as they can't cancel the state change caused by a vanished player.
Describe the solution you'd like.
I suggest introducing a new cancellable ArmadilloStateChangeEvent
, similar to the WardenAngerChangeEvent
.
#12026 seems to be a good basis for this feature request, as it adds API features for armadillos (such as an enum for the armadillo state).
Describe alternatives you've considered.
N/A
Other
No response