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I did some linear regression on vanilla Vic3 data, to find that vanilla Vic3 population is mostly dictated by its potential food and logging resource, with a couple edge cases when the state is empire capital or being impassible in EU4.
So I have for you an equation for a baseline pop count a state/substate should have. This baseline can be further added/multiplied by factors such as development from EU4 save, being country capital, and more. This should allow you to better split population within same state between substates, and better distribute population across states too, while being physically plausible, and without being bound by vanilla Vic3 pop.
This is the intro of what this issue is about. I'll add more details and files later.
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