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Add Gelonian, Qin, Neo Minoan and Cretan cultures (#2440)
This has all four cultures. Gelonian, Qin, Neo Minoan, and Cretan. --------- Co-authored-by: iht <[email protected]>
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...atorToCK3/Data_Files/blankMod/output/common/on_action/cretan_to_neo_minoan_game_start.txt
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# Called from code after history generation | ||
# Empty scope | ||
on_game_start = { | ||
on_actions = { | ||
cretan_to_neo_minoan_on_game_start | ||
} | ||
} | ||
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cretan_to_neo_minoan_on_game_start = { | ||
effect = { | ||
# Make Neo-Minoan culture only appear in provinces where the holder is of Cretan culture and is of kingdom or empire tier. | ||
every_ruler = { | ||
limit = { | ||
highest_held_title_tier >= tier_kingdom | ||
culture = culture:cretan | ||
any_sub_realm_county = { | ||
culture = culture:cretan | ||
duchy = title:d_krete | ||
} | ||
} | ||
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# Convert the character and his entire realm from Cretan to Neo-Minoan. | ||
set_culture = culture:neo_minoan | ||
every_realm_county = { | ||
limit = { | ||
culture = culture:cretan | ||
} | ||
set_county_culture = culture:neo_minoan | ||
} | ||
every_vassal_or_below = { | ||
limit = { | ||
culture = culture:cretan | ||
} | ||
set_culture = culture:neo_minoan | ||
} | ||
every_close_or_extended_family_member = { | ||
limit = { | ||
culture = culture:cretan | ||
} | ||
set_culture = culture:neo_minoan | ||
} | ||
} | ||
} | ||
} |
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