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Added support for the Decompose Poison Cloud (#1750)
1 parent 381f2a3 commit 1017b5f

2 files changed

Lines changed: 21 additions & 2 deletions

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src/Data/Skills/act_int.lua

Lines changed: 11 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4801,11 +4801,21 @@ skills["CorpseCloudPlayer"] = {
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incrementalEffectiveness = 0.12999999523163,
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damageIncrementalEffectiveness = 0.0096000004559755,
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statDescriptionScope = "corpse_cloud_statset_0",
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statMap = {
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["corpse_explosion_monster_life_permillage_chaos"] = {
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skill("corpseExplosionLifeMultiplier", nil),
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div = 1000,
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},
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},
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baseFlags = {
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spell = true,
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area = true,
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duration = true,
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},
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baseMods = {
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mod("PoisonChance", "BASE", 100),
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skill("explodeCorpse", true),
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skill("corpseExplosionDamageType", "Chaos"),
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},
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constantStats = {
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{ "active_skill_base_area_of_effect_radius", 16 },
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{ "base_skill_effect_duration", 4000 },

src/Export/Skills/act_int.txt

Lines changed: 10 additions & 1 deletion
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@@ -329,7 +329,16 @@ statMap = {
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#from item
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#skill CorpseCloudPlayer
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#set CorpseCloudPlayer
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#flags spell area duration
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#flags area duration
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#baseMod mod("PoisonChance", "BASE", 100)
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#baseMod skill("explodeCorpse", true)
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#baseMod skill("corpseExplosionDamageType", "Chaos")
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statMap = {
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["corpse_explosion_monster_life_permillage_chaos"] = {
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skill("corpseExplosionLifeMultiplier", nil),
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div = 1000,
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},
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},
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#mods
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#set CorpseCloudExplosionPlayer
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#flags spell area

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