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Add support for Essentia Sanguis leech mod (#1102)
1 parent c0ac505 commit 3f529d5

2 files changed

Lines changed: 2 additions & 2 deletions

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src/Data/ModCache.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4136,7 +4136,7 @@ c["Life Leech can Overflow Maximum Life"]={nil,"Life Leech can Overflow Maximum
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c["Life Leech effects Recover Energy Shield instead while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},[2]={type="Condition",var="LeechingLife"},flags=0,keywordFlags=0,name="ImmortalAmbition",type="FLAG",value=true}},nil}
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c["Life Leech effects are not removed when Unreserved Life is Filled"]={{[1]={flags=0,keywordFlags=0,name="CanLeechLifeOnFullLife",type="FLAG",value=true}},nil}
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c["Life Leech from your Hits also applies to your Companion"]={nil,"Life Leech from your Hits also applies to your Companion "}
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c["Life Leech is Converted to Energy Shield Leech"]={nil,"Life Leech is Converted to Energy Shield Leech "}
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c["Life Leech is Converted to Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="GhostReaver",type="FLAG",value=true}},nil}
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c["Life Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=100}},nil}
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c["Life Leech recovers based on your Chaos damage instead of Physical damage"]={nil,"Life Leech recovers based on your Chaos damage instead of Physical damage "}
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c["Life Leech recovers based on your Elemental damage as well as Physical damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalAsElementalDamageLifeLeech",type="FLAG",value=true}},nil}

src/Modules/ModParser.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2228,7 +2228,7 @@ local specialModList = {
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}
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end,
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["projectile attack hits deal up to 30%% more damage to targets at the start of their movement, dealing less damage to targets as the projectile travels farther"] = { flag("PointBlank") },
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["leech energy shield instead of life"] = { flag("GhostReaver") },
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["life leech is converted to energy shield leech"] = { flag("GhostReaver") },
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["minions explode when reduced to low life, dealing 33%% of their maximum life as fire damage to surrounding enemies"] = { mod("ExtraMinionSkill", "LIST", { skillId = "MinionInstability" }) },
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["minions explode when reduced to low life, dealing 33%% of their life as fire damage to surrounding enemies"] = { mod("ExtraMinionSkill", "LIST", { skillId = "MinionInstability" }) },
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["all bonuses from ?a?n? equipped amulet apply to your minions instead of you"] = { }, -- The node itself is detected by the code that handles it

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